Guy Akadet (@guy13f) header
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3D Environment Artist Looking for Work 💼 🌲🌲⛰🌼🗼🏦🏰🌲🌲

New Jersey ,USA
Joined February 2014
Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)Photo by Guy Akadet (@guy13f)
"This small room fills the party with a gentle feeling of warmth and comfort. A cot, a desk and a few personal effects are all that remain of the now-gone [spoiler]. Their body rests in a peaceful repose." ⚔️ Wishlist The Secret of Weepstone ⚔️ Link in thread below...
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Guy Akadet retweeted
Hi! Not the greatest news I was hoping to share but here it is. Hoping to bounce back hard this year though and will be announcing an exciting new thing tomorrow. Please look forward to it. More art below.
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Guy Akadet retweeted
A piece from @Radrappy ‘s project 😭
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✨ STARLIGHT RE:VOLVER IS AVAILABLE TO PLAY NOW ✨ Starlight Re:Volver is officially out in Early Access 💫 SEE YOU DIVERS IN NIM!
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OUR FIRST PUBLIC PLAYTEST IS LIVE! 💫 head to our Steam page for immediate access 💖 see you all in all in-game this weekend!!
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WE OFFICIALLY HIT 100K WISHLISTS ON STEAM! 🎉 thank you everyone who has supported our game so far 💖 we’re so grateful for our growing community of divers ✨ see you all in-game this weekend!
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Guy Akadet retweeted
Who loves cozy wood? I do! Couple wood texture I made for #ProjectDragon - artstation.com/artwork/L4b9V… #3dart #3dmodeling #VoxelArt #GameDev #UnrealEngine5
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Guy Akadet retweeted
how I feel when I shorten the side of a damage. It's a small thing but it makes details less boring. Very easy to do with the morph brush (assuming you morph target before)
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Small run to test the rig! #b3d #Zelda #npr
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🌟FUN FACT: this team is developing #StarlightReVolver across 5️⃣ continents around the world! 🤯 This past week, we flew out a bunch of the team to our NYC headquarters to finally meet some folks in person and get work done together!! Here's what went DOWN... ⬇️
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poppy lil' crystals #blender // #b3d // #gamedev // #animation // #indiedev model by: @FabianWillisArt
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Hey everyone! Exciting new job post for That's No Moon: Environment Artist, World Builder (Project Hire) Associate/Mid I'd love for one of y'all to join our incredible team! It's located in Remote US/LA 🌑 (I'm not the hiring manager, just sharing it) thatsnomoon.com/careers/5323…
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I updated one of my portfolio pieces 😊 I made some RVT Materials and added some ground textures aswell as the grass. Might add more foliage to those rocks in the future ☺️. Currently I also rework the shield and expanding it with a scene and more assets too 😊
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Im sure many 3D artists know you can transfer normals from a sphere to get softer and smoother looking trees, but did you know the same process can be used for other visual tricks for stylized fur, clouds or even blending low-poly objects together? Its a real versatile trick.
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I am very tired of fighting with camera collision in small and tight spaces. So, let's see through walls! The shader works with splitscreen mode independently. As always, shader is made with ASE 👀 #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #AmplifyShaderEditor
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how it started (2021) how it is doing (2024)
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At last, I got to make a chest for a game, it's shiny AND has dragons!! 🐉✨ artstation.com/artwork/8BlPR…
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Here's some more shots from this. Moving onto the next environment project 🏰⚔️
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“what about some flying ones? Maybe stick wings on the normal ones?” WELL we could do that, that would be sane. OR I could launch into a multi-sheet exploration, to expand on the definition of what a Buglin could be, based on all kinds of insects I like, while I watch nature docs
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