This finisher animation was created in my spare time as a personal challenge to improve my combat animation skills. A big thank to @nextkeyframe for the insightful feedback throughout the process. The character rigs by @KielFigginsused
youtu.be/L68YQAeExQo
Animation breakdown 馃幀
I started with boxes to plan the camera, framing, timing and main action. Then I moved to spline, polsh, VFX/SFX.
Thanks to my mentor @nextkeyframe his Finisher workshop for the workflow. youtu.be/IOFz13gfjUM
I made this cinematic animation featuring Raphael from TMNT breaking into a base defended by robots.
Big thanks to my mentor Stefan Iverson @nextkeyframe for the great feedback and guidance! 馃檹
Amazing TMNT rigs by @KielFiggins
#tmnt #raphael #ninja #combat #robots
Replying to @badmonk_uk @nextkeyframe
I parented the cube to the cog locator. Then I parented the next spine locators to the cog locator. Each of them had a cube parented to it. Then I did the same with the arms and legs. The cog locator and its cube are at the top of the hierarchy, and everything else follows them.
Replying to @nextkeyframe
Great workshop! Thank you for the feedback, Stefan
