Replying to @MattMirrorFish
@MattMirrorFish and I are going live in 10 minutes. Come hang out and ask us your burning game dev questions: youtube.com/watch?v=V-lWhPkN…
Version control is an important part of software development, even games. Here's a step by step guide to setting up a Git repo for your next Unity project — youtu.be/_ewoEQFEURg
Here's a practical implementation of the Command Pattern in Unity. youtu.be/f7X9gdUmhMY
Here are 4 tips that you can use to refactor your code for better readability youtu.be/7oZBfpI_hxI
In case you didn't know, Unity now support the entire C# 8.0 feature set. Check out some of my favorite in my latest video 👉 youtu.be/1QhAIW31MI4
Having trouble saving data? Maybe the Unit of Work pattern can help you out! youtu.be/5D4qHl3SeoA
Replying to @unitygames
@unitygames has added support for the latest version of .NET Standard in their release of Unity 2021.2. Check out my latest video to learn what that means and how that change affects you. youtu.be/eILAjaBoV2Y
Design patterns and the SOLID principles are practical tools that you can use to improve your code. But a simple shift in mindset and your approach to writing code can also go a very long way! Find out how in my latest video: youtu.be/uITOjsZFzyc
I'm excited to announce that Matt Schell of @thousandant and I will soon be launching our first
#gamedev course!
Check out my latest video for more info and a preview of the demo we'll be creating in the course. youtu.be/DD0GpHH4j1k
What really IS data? And how do you approach data when you develop games? Find out in my new video! youtu.be/KH_rXIJlMKU
Me and @MattMirrorFish of @thousandant are doing a stream next Friday! Join us to hear about the new projects we’re working on together and to hang out as we answer your gamedev questions youtu.be/XZoIge_dvVs
Oh don’t get me wrong, I’m a huge @JetBrainsRider fan boy. But @VisualStudio is an amazing tool that a lot of devs have access to. Pick whatever works best for you!
Debugging is a skill that’s essential to every developer—even gamedevs! You don’t want to miss this series I did in conjunction with @thousandant and @VisualStudio 🤓
In case you missed it, this is a project that we at @thousandant shipped recently with the team at @VisualStudio starring Charles from @infalliblecode.
I realized how basic my use of the VS debugger has been with my Unity projects and learned a lot from working on this. #gamedev
Infallible Code retweeted
Working with Charles from @infalliblecode and the @thousandant team making this in-depth debugging @unity3d series together with @VisualStudio actually taught me a ton of cool debugging tricks. Check it out!
Hello #Unity developers! Wondering why use a debugger instead of Debug.Log() when troubleshooting Unity games? Check out this new video series on how the debugger in #VisualStudio saves you time and helps you be more productive: msft.it/6019nu11z
Replying to @Dilmerv
This is a great sentiment! Consistency is key 🦾





