Replying to @JJChalupnik @io_sammt
Unit right now is like a "play to learn" game.
Knowledge is acquired through exploration and spread socially.
Start: start.unit.md
Experiment: unit.land
Inspect: unit.tools
Learn: @io_unit @io_sammt
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string{} - object of strings
(number | boolean){} - object of numbers or booleans
object{} - object of objects
{name: string}{} - object of object literals
{}{} - object of empty objects
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Interface-driven Development: first define the inputs and outputs, then the graph within.
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Replying to @Purring_Lynx
Thanks. Can you open developer tools and share a screenshot of the exception logs? This is a good way to report for Unit. teapaw.org/io_sammt/status/195683…
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"From all inputs I have access to, which ones should I combine to solve this problem?"
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That appears to be an animation demonstrating concepts in Unit, a visual programming system created by Samuel Timbó. It illustrates how everything in the system is built from inputs and outputs, shown through evolving molecular-like structures representing data and operations. For more, visit unit.software. grok.com
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Materialize, Inject, Stimulate, Explode, Implode, Dive, Emerge, Destroy.
... are some of the basic programming gestures you can perform inside Unit.








