don't panic

Madrid
Joined November 2009
Pablo Miranda retweeted
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Godot test number 2. Is this realtime archviz?
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Godot 4.7 RTX + DLSS
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Blender 4.5a + Ucupaint. Material mixing test. #b3d #ucupaint
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Vray for blender betatesting. #vray #blender
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Acabo de contribuir a IFC.js. Considera apoyarlos tu también; ¡cada ayuda cuenta! opencollective.com/ifcjs a través de @opencollect
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Pablo Miranda retweeted
I wish for a possibility in blender to register and get values similar to what we can do in amplify shader editor for unity. The nodegraphs are much more readable without the excessive spaghetti. #b3d #blender3d #geometrynodes
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