teapawt
Pablo Miranda
@iponoo
don't panic
Madrid
blog.pablomiranda.es
Joined November 2009
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Pablo Miranda retweeted
blueish
@blueish0930
Aug 24
#shadertoy
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Pablo Miranda retweeted
100drips
@100drips
4 Nov 2021
I wish for a possibility in blender to register and get values similar to what we can do in amplify shader editor for unity. The nodegraphs are much more readable without the excessive spaghetti.
#b3d
#blender3d
#geometrynodes
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