jake downs (@jakedowns) profile picture
U.S. EST
Joined April 2009
Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)Photo by jake downs (@jakedowns)
🚧🦀
🤖 Made with AI
1
40
⏸️
1
11
344
jake downs retweeted
Replying to @cloudprism_
1
1
26
jake downs retweeted
okay I got batching working on Nvidia's Motionbricks, and it's still realtime! About 10k generations a second on one 4090, 26x faster than one at a time. You can now have insanely dynamic crowds in your games! opensource: github.com/patch-gg/crowdbri…
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub! MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency. - One model trained on 350K+ motion clips - Smart Primitives for navigation and object interaction, no retraining - SOMA weights for human characters - Unitree G1 weights for the humanoid robot - Code under Apache 2.0, weights under the NVIDIA Open Model Agreement Animation and robotics motion generation, now open for anyone to build on!
24
78
6
1,082
42,173
jake downs retweeted
Not all rocks are created equal 🪨💗✨ Real-time VFX trails and friction-triggered sparkles 💫 #realtime #vfx #WebGPU #Soraku
18
19
7
295
8,850
jake downs retweeted
working on an instrument that turns hand drawn scribbles into sound y axis = pitch, x = time made with javascript, web audio api, roboflow RF-DETR keypoints for tracking hand movements
76
222
27
2,002
262,527
does this mean with enough parameters, a model would have a neuron for you and a neuron for me? now i wanna find the mickey mouse neuron… i mean… steamboat willie! don’t sue!
qwen 3 8b appears to have a queen elizabeth the second neuron (L11N3799)
1
11
1,834
jake downs retweeted
Replying to @willdepue
Hey I really recommend not using goal. You’re much better off with a manager agent paired with a scheduled automation that reminds it to poll progress of different runner agents it starts in separate threads. My pro tip after that, is to tell the manager to write all your steers down, and reconcile them against the overall goal before dispatching new work.
23
9
7
234
14,354
jake downs retweeted
Diffraction grating cube 🌈 After seeing a few diffraction grating objects in real life, I wanted to try putting a different grating on each face of a cube, with real spectral diffraction in a #glsl fragment shader.
9
17
1
134
2,995
ascii slop
1
1
108
Chris is on to something here! this is fun one-handed action :)
Introducing Crown Survivors 👑 My first game built by Grok @bot and tested by @shipperclub Survive hordes of enemies, slay bosses and climb the leaderboard Play it for free in your browser right now! crown-survivors.vercel.app
49
jake downs retweeted
Spent a bunch of tokens over the last few weeks building a fully procedural New York simulation. mrdoob.github.io/slop-newyor… It's only 784KB gzipped and the code is on github, so you can do whatever you want with it ✌️
269
335
76
4,065
368,224
jake downs retweeted
it’s been an honor using the computer with you all
129
2,572
65
27,559
392,283
jake downs retweeted
accidentally made the game 10x more fun by allowing 8-directional spear throws instead of 4, suddenly the kit feels alive—although it's very hard to learn the timing to do it while running #indiegames #gamedev
30
28
2
607
47,406
jake downs retweeted
Replying to @Railway
i'm sure you're all better than me at this but just some of what we've seen if it helps - they're not going to stop. it's going to get increasingly sophisticated and they're going to go after every surface of your system and all of your employees any old projects you've long forgotten about will be found and used against you the only reason we're surviving is because we have agents going 24/7. we're still barely sleeping good luck, sorry you're dealing with this, but really it's a collective problem we're all facing together
52
123
57
3,293
271,575
jake downs retweeted
Meta announced several new SDKs and features to enhance spatial apps on Quest and Meta VR Glasses, alongside major spatial updates for the NBA and Disney+ apps. Details here: uploadvr.com/meta-expands-sd…
3
12
4
60
10,932
jake downs retweeted
KIFS fractal worked surprisingly well here, just keep folding space and hiding symmetry until cloud happens.
I really want to find a way to create puffy clouds/smoke. Ideally in 280 chars or less
14
35
1
885
23,789
things are progressing quickly on this project! fun to watch it evolve
Ported Claybook's fluid solver to Petafab. Looks awesome :) 24K particles test: Simulation: 0.13ms Surface generation: 0.05ms Drawing: 0.3ms YouTube link: youtube.com/watch?v=RpXEAMYs…
1
145
Replying to @jakedowns
In the winter of '22, There were only a handful of us who knew. 🎵 No agents to call, no tools at command, We carried our code to the editor by hand 🎶 🥲
1
1
1
32