jake downs retweeted
okay I got batching working on Nvidia's Motionbricks, and it's still realtime! About 10k generations a second on one 4090, 26x faster than one at a time. You can now have insanely dynamic crowds in your games!
opensource: github.com/patch-gg/crowdbri…
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub!
MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency.
- One model trained on 350K+ motion clips
- Smart Primitives for navigation and object interaction, no retraining
- SOMA weights for human characters
- Unitree G1 weights for the humanoid robot
- Code under Apache 2.0, weights under the NVIDIA Open Model Agreement
Animation and robotics motion generation, now open for anyone to build on!
jake downs retweeted
working on an instrument that turns hand drawn scribbles into sound
y axis = pitch, x = time
made with javascript, web audio api, roboflow RF-DETR keypoints for tracking hand movements
does this mean with enough parameters, a model would have a neuron for you and a neuron for me? now i wanna find the mickey mouse neuron… i mean… steamboat willie! don’t sue!
jake downs retweeted
Replying to @willdepue
Hey I really recommend not using goal.
You’re much better off with a manager agent paired with a scheduled automation that reminds it to poll progress of different runner agents it starts in separate threads.
My pro tip after that, is to tell the manager to write all your steers down, and reconcile them against the overall goal before dispatching new work.
Chris is on to something here! this is fun one-handed action :)
Introducing Crown Survivors 👑
My first game built by Grok @bot and tested by @shipperclub
Survive hordes of enemies, slay bosses and climb the leaderboard
Play it for free in your browser right now!
crown-survivors.vercel.app
Replying to @Railway
i'm sure you're all better than me at this but just some of what we've seen if it helps - they're not going to stop. it's going to get increasingly sophisticated and they're going to go after every surface of your system and all of your employees
any old projects you've long forgotten about will be found and used against you
the only reason we're surviving is because we have agents going 24/7. we're still barely sleeping
good luck, sorry you're dealing with this, but really it's a collective problem we're all facing together
things are progressing quickly on this project! fun to watch it evolve
Ported Claybook's fluid solver to Petafab. Looks awesome :)
24K particles test:
Simulation: 0.13ms
Surface generation: 0.05ms
Drawing: 0.3ms
YouTube link: youtube.com/watch?v=RpXEAMYs…
jake downs retweeted
Replying to @jakedowns
In the winter of '22,
There were only a handful of us who knew. 🎵
No agents to call, no tools at command,
We carried our code to the editor by hand 🎶 🥲


























