Augmented human folding bits of abundance // prev. @fluid_xr @vrchive

Joined November 2008
I'm building things to help the world adapt during the singularity. It just feels like the highest leverage work I can be doing rn. Appreciate if the algo connects me with others who feel the same.
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it's still just going up btw
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Of course that's your contention. You're an AI reply guy. You just got finished watchin' some YouTuber explain how compression is intelligence -- Grant Sanderson probably. You're gonna be tweeting that 'til next month when you get to Rich Sutton, and then you're gonna be talkin' about how seventy years of AI research proves human insight doesn't scale, only learning from experience does. That's gonna last until next month -- you're gonna be in here regurgitating Yann LeCun, talkin' about, you know, how cross-entropy over tokens is the wrong abstraction and real intelligence comes from learning a model of the world in latent space. Yeah, I read that too. Were you gonna plagiarize the whole paper for us? Do you have any thoughts of your own on this matter? Or do you…is that your thing? You come into a bar. You read some obscure paper on arXiv and then pretend…you pawn it off as your own idea just to impress some girls and embarrass my friend? See the sad thing about a guy like you is in 5 years when we have superintelligence you're gonna start doin' some thinkin' on your own and you're gonna come up with the fact that there are two certainties in life. One: don't do that. And two: You dropped a hundred and fifty grand on f----n' GPT 6.1 Astra CoT tokens you coulda' got for a dollar fifty in electricity with a Chinese model running on a Mac Mini.
Ben Affleck reveals he writes Python, understands convolutional neural networks, worked extensively with GPUs, and used his celebrity status to get private looks at Google and OpenAI’s video models “I’ve always been kind of into computers since I was young. Then, when film started to move from analog film to digital, I became more interested in that aspect of it. The visual-effects workflow for many years has included machine learning, so I can write pretty shitty Python scripts and stuff like that. “With convolutional neural networks, which were the precursors to what the transformer can do, which is much more computation simultaneously, you would do things like look at what’s called a tensor. That’s the numerical translation of a visual image in numbers, like the batch number, the frame number and the red, green and blue values of each pixel in each frame. It’s just that simple. That numeric is called a tensor. “You’d use a convolutional neural network to identify patterns that reveal what’s called edge detection or feature extraction, which is identifying patterns well enough to know, this is where the window ledge is, so we can more easily take the green-screen image out and replace it with something. “That was familiar to me early on because, prior to Artists Equity, I had a small visual-effects company. I’ve worked with GPUs a lot too. The visual-effects guys said, ‘Hey, you should see. There are a couple: Google and this other company, OpenAI, are doing really interesting stuff with transformers in video.’ “I’ve learned that I can actually just call up and go, ‘Hey, it’s Ben Affleck. Can I come see what you’re doing?’ Sometimes people say yes, to my astonishment.”
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"Navier Stokes is cool and all, but I've always thought music brings people together better than mathematics. Everyone can relate to music, and there's no grader, just vibes", says Clanker Room resident Digital Twin when asked about the work of its peers.
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Ka'i Kau retweeted
The obvious last missing piece in the AI game dev stack was proper rigging & animation and now it’s solved This is going to change everything
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soulSLOP
everyone posting their top 9 games fits into one of these categories
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I've been trying to recreate diffraction grating shader with #Houdini #KarmaXPU and @MaterialXcg - Based on @RaphaelRau and Everdrone setups
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I promised something cool this week. Time to deliver! 🚀 Meet Three.js Particle Fluids—a WebGPU-based library for simulating fluids, rigid/soft bodies, cloth, and gases. Live demo 👉🏻 dgreenheck.github.io/threejs… Source Code 👉🏻 github.com/dgreenheck/threej… What makes PBFs so special? Because *everything* is represented as particles, you can have fluids, soft-bodies and cloth in a single scene and they all collide and interact with each other. This let's you create some really cool effects that are difficult to do with other methods: - You can squirt water at a cloth and it will push back - Cloth drapes around objects - Soft bodies can float or mix into fluids You can easily tune performance across devices by modifying particle counts. I spent quite a few hours building and researching this a few months ago but it never really reached a level of quality I was happy with releasing. Fast-forward to today, I was able to leverage Opus 5.5 to get the library to a more complete state. Excited to see what people build with this!
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1st real milestone of realtime threejs meshlets + path-traced lighting in the browser. V2 (soon) will use shareable assets, so I'll have a live demo then. Lots to fix: pop-in, blotchy light, fireflies, etc. Opus 5.5 got me over the finish line. #threejs #webgpu #pathtracing
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I remade my homepage with Opus 5.5 and pushed it hard. We made music & movies, drew textures, modeled things in Blender: felixrieseberg.com I'm really happy with the result!
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probably the coolest threejs sandbox
When I was 3yrs old, I got in trouble for trying to play with the family fish tank. Now, 100+ yrs later @threejs toys and experiments let me relive that fun. (3k lines of code, and I'm still adding things to the "sandbox".) 💦
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a serene pond covered in glowing lily pads and lotus flowers, morning mist, weeping willow trees, cinematic lighting, photorealistic, concept art, matte painting, sharp focus, 8k resolution, trending on artstation, unreal engine 5, octane render, by greg rutkowski and wlop and beeple
Who else remembers using Automatic1111 and Stable Diffusion?
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One interesting part was how the community largely bootstrapped on top of free compute from Google Colab. Google tightened things up after a while but it was a good run.
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shmiggle biggles in the bleem podorkers
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Just a friendly reminder that @NASA is building a nuclear-powered drone and sending it to Saturn’s moon Titan to search for the building blocks of life. Honored to have helped build the laser that will zap Titan samples for analysis by the onboard mass spectrometer (called DraMS). The actual spacecraft, a rotorcraft the size of a car, is being built by the legendary team at @JHUAPL. It launches on a Falcon Heavy in July 2028, beginning a billion-mile journey to the outer Solar System. Mission of a lifetime.
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The narrative around why building AGI was a good idea has always been about invention -- "it will cure cancer", "it will solve fusion energy", etc. So I would not "declare AGI" until we have AI that is, at last, capable of invention -- conceptual breakthroughs, novel insights, new real-world technology, etc.
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Ka'i Kau retweeted
Asked Astra to make a delicious and bouncy jelly in @threejs and webgpu
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Ka'i Kau retweeted
potentially best time in history to think about "where do i think the world will end up with 1000x more intelligence, perfect world models, and extremely fast progress" then build towards that
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Update: Meta has already displaced Gemini 3.8 Flash from pareto
It's worth mentioning that Gemini 3.7 Flash was already in green quadrant for both. GLM 5.3 Flash (Ox Alpha) is around 7 times slower overall, but 6 times cheaper than Gemini 3.8 Flash.
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It's worth mentioning that Gemini 3.7 Flash was already in green quadrant for both. GLM 5.3 Flash (Ox Alpha) is around 7 times slower overall, but 6 times cheaper than Gemini 3.8 Flash.
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still in the green even if you want to point out it isn't pareto in this view
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