
#GameArt and #VFX artist working in the #Unity3D game engine 💖 Follow me for game/vfx tips, tutorials, references, and freebies! Art Acct ➡ @magic_chromatik
Shaderland
Joined June 2015
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You ask, I deliver! "Drifting Stars" is now available as a 4K video to be used as a live wallpaper! Download for FREE on my patreon 💖
🔗Link in comments~
#vfx #realtimevfx #gamedev
Hoon retweeted
Genie summon VFX from the original Kingdom Hearts (PS2, 2002): surprisingly dense and complex particle systems, with visuals that look great even today. ✨
Replying to @YahyaDanboos
I'm trying to think of a better, actually realized visual effects spectacle-of-a-game, with that classic/traditional animation VFX pizzaz, and I really don't know (or can't think-) of any others before Kingdom Hearts... ✨
Hoon retweeted
Blenderでセルシェーディングやスクリーントーンを組み合わせ、漫画風の質感を作るシェーダーチュートリアル
youtu.be/zO9FyUPv3v4
【主な内容】
・Shader to RGBとColor Rampで光と影を分け、アニメ調のセルシェーディングを作成
・Voronoi Textureで漫画の網点、Wave Textureで線を重ねた影を表現
・Layer Weightで輪郭線を作り、各シェーダーを組み合わせて漫画風の質感に仕上げる #b3d
Hoon retweeted
Shader Graph + HLSL + Particle System in Unity ✨The implementation can be found in the Unity Shaders Bible package ➡️ jettelly.com/store/the-unity… #unity3d
Hoon retweeted
In case anyone is still interested in how humans can create VFX in this day and age, here's a little breakdown of my process for this piece🧵 (1/10)
#VFX #gamedev #realtime #UnrealEngine5
Hoon retweeted
Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting.
Figured it out, directly from the actual game.
🎉 No more conjecture, only certainty :)
~5 years later.
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile).
【アニメ風手描きエフェクト素材集「攻撃系」】
"アニメ風"な斬撃エフェクト素材⚔
映像の一瞬を、"アニメらしく"🎞
▼BOOTH:nopia31.booth.pm/items/82368…
アニメ風手書きエフェクト素材集[攻撃系] 【全200種】販売開始しました!
アニメ・映像制作・ゲーム・CMなど幅広く活用できる素材集です!
火花、血、斬撃、衝撃、小分けに50種類ずつ買うことも可能です!
無料のものもありますので是非手に取ってみてください!
▼BOOTH:nopia31.booth.pm/items/82368…
Hoon retweeted
I started using After Effects ~18 years ago.
I started game dev. a couple of years after.
Today, I release my first (+FREE) AE plugin:
🟠🟢🔵 Advanced Radial Blur 🔴
^ Which combines a bit of both skills. 🙂
🔗 github.com/MirzaBeig/Advance…
Hoon retweeted
Elemental Projectile Study by Iris Sebirot
Made with Unreal Engine, Substance Designer, Krita and Blender
artstation.com/artwork/P6lbv…
#VFXArt #UnrealEngine #GameArt
Hoon retweeted
Playing with WebGPU foam on the web. Morph particles to form the bubbles and add tiny little particles to create the foam, then mix them together in realtime. Btw, I finally got RTX 5090, what a beast!
Turn Flat Laser Beams into Realistic Volumetric FX in UE5 Niagara
youtu.be/hW05dCOaeEg
youtube.com/cghow
@unrealengine
#CGHOW #realtimevfx #ue4 #ue5 #ue5niagara #unrealengine #VFX #Game #ue4niagara cghow.com
Hoon retweeted
⚡ SALE ALERT ⚡
Get 1000+ game-ready VFX in one massive bundle. The SUPER Realistic FX Bundle is on sale now.
BUY NOW ➡️ assetstore.unity.com/package…
#GameDev #GameArt #StylizedArt #VFX #3DModeling #GameAssets
See how Elenna Raguin made this stylized butterfly explosion VFX inspired by Teamfight Tactics.
Read more: 80.lv/articles/mesmerizing-t…
@PopcornFX
























