Hoon (@magic_chromatic) header
Hoon (@magic_chromatic) profile picture

#GameArt and #VFX artist working in the #Unity3D game engine 💖 Follow me for game/vfx tips, tutorials, references, and freebies! Art Acct ➡ @magic_chromatik

Shaderland
Joined June 2015
Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)Photo by Hoon (@magic_chromatic)
You ask, I deliver! "Drifting Stars" is now available as a 4K video to be used as a live wallpaper! Download for FREE on my patreon 💖 🔗Link in comments~ #vfx #realtimevfx #gamedev
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Genie summon VFX from the original Kingdom Hearts (PS2, 2002): surprisingly dense and complex particle systems, with visuals that look great even today. ✨
Replying to @YahyaDanboos
I'm trying to think of a better, actually realized visual effects spectacle-of-a-game, with that classic/traditional animation VFX pizzaz, and I really don't know (or can't think-) of any others before Kingdom Hearts... ✨
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Skullfiend Strike by SquareOrange artstation.com/artwork/L4wwe… #UnrealEngine #VFX
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Blenderでセルシェーディングやスクリーントーンを組み合わせ、漫画風の質感を作るシェーダーチュートリアル youtu.be/zO9FyUPv3v4 【主な内容】 ・Shader to RGBとColor Rampで光と影を分け、アニメ調のセルシェーディングを作成 ・Voronoi Textureで漫画の網点、Wave Textureで線を重ねた影を表現 ・Layer Weightで輪郭線を作り、各シェーダーを組み合わせて漫画風の質感に仕上げる #b3d
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Shader Graph + HLSL + Particle System in Unity ✨The implementation can be found in the Unity Shaders Bible package ➡️ jettelly.com/store/the-unity… #unity3d
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Smoke Ink Trail Shader Test #b3d #geometrynodes
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In case anyone is still interested in how humans can create VFX in this day and age, here's a little breakdown of my process for this piece🧵 (1/10) #VFX #gamedev #realtime #UnrealEngine5
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Hi #PortfolioDay! I make environments!
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Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting. Figured it out, directly from the actual game. 🎉 No more conjecture, only certainty :) ~5 years later.
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile).
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Hoon retweeted
【アニメ風手描きエフェクト素材集「攻撃系」】 "アニメ風"な斬撃エフェクト素材⚔ 映像の一瞬を、"アニメらしく"🎞 ▼BOOTH:nopia31.booth.pm/items/82368…
アニメ風手書きエフェクト素材集[攻撃系] 【全200種】販売開始しました! アニメ・映像制作・ゲーム・CMなど幅広く活用できる素材集です! 火花、血、斬撃、衝撃、小分けに50種類ずつ買うことも可能です! 無料のものもありますので是非手に取ってみてください! ▼BOOTH:nopia31.booth.pm/items/82368…
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I started using After Effects ~18 years ago. I started game dev. a couple of years after. Today, I release my first (+FREE) AE plugin: 🟠🟢🔵 Advanced Radial Blur 🔴 ^ Which combines a bit of both skills. 🙂 🔗 github.com/MirzaBeig/Advance…
Bringing realtime tech. from video games to #AfterEffects.
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Niagara練習
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Elemental Projectile Study by Iris Sebirot Made with Unreal Engine, Substance Designer, Krita and Blender artstation.com/artwork/P6lbv… #VFXArt #UnrealEngine #GameArt
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Playing with WebGPU foam on the web. Morph particles to form the bubbles and add tiny little particles to create the foam, then mix them together in realtime. Btw, I finally got RTX 5090, what a beast!
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⚡ SALE ALERT ⚡ Get 1000+ game-ready VFX in one massive bundle. The SUPER Realistic FX Bundle is on sale now. BUY NOW ➡️ assetstore.unity.com/package… #GameDev #GameArt #StylizedArt #VFX #3DModeling #GameAssets
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Anime bloom/glow shader (top). -- [from Digimon Adventure, 1999].
前にチラッとおすすめか何かで見たんだけど セル画のこう言う眩しい光(光源)の演出って今では再現出来ないらしいね。セル画のエモさってこう言うところから来てるのかも
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Realtime After Effects shader editor.
✨ *this* is how I want to see/edit shader code.
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See how Elenna Raguin made this stylized butterfly explosion VFX inspired by Teamfight Tactics. Read more: 80.lv/articles/mesmerizing-t… @PopcornFX
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This inspired me a lot, so I wanted to try too~🎆 #vfx #realtimevfx #gamedev #unity3d
特殊なテクスチャを使って花火の色や明るさを柔軟に制御できるようにしました #unity #vfxgraph
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Houdini Multiple Ways Particles Move Along Surfaces tutorial &Hip:patreon.com/KelejiMotionDesi… #houdini #redshift #3dart #render #art #ae #digitalart #3DCG #VFX #CGI
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