Replying to @pandorioltd
Yesterday a clone of our game got released on Steam, and sold thousands of copies.
Our game is still in development, but we intend to release a free demo soon.
The best way to support us is wishlisting the original game...
Thank you!
#gamedev #indiegame
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Replying to @fizzychicken
Agreed, it's so much more manageable now to run your own custom engine with how fast it is to iterate with AI.
I think you'll see a lot of jobs return to this domain in the next few years.
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Replying to @TimSweeneyEpic @KenneyNL
I've spoken with Kenney before and he is a straight up luddite. To the point where his recent gamejam disallowed any usage of AI in any capacity. It's actually an amazing time to be an indie developer, you can get so much done nowadays offloading all the boring work to AI.
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Replying to @DreamPieceS2dio @Eridiium
You dont need full accuracy in gamedev, and if you do, you can just get AI to write a test suite to verify the behaviour you need for your game. Also, you really believe a visual scripter will be able to solve bugs? what if the bug is an engine issue or a layer under scripting?
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