
Founder of @goGameye ( .eye and sk.eye net)- Serial Adtech & Fintech entrepreneur of @TailOffers @Signkickuk
Bari, Apulia
Joined April 2009
- Tweets4.3K
- Following1.4K
- Followers1K
- Likes1.3K
Sebastiaan Heijne retweeted
Seeing @nmrih between Call of Duty and GTA on PS5 is one hell of a launch receipt.
Behind that weekend: 500,000+ server containers across bare metal, Flex Metal and cloud — scaled automatically while players kept arriving.
Congrats @TornBanner. 🧟
#NoMoreRoomInHell2 #PS5
Sebastiaan Heijne retweeted
No More Room in Hell 2. Between Call of Duty and GTA on the PS5 trending list.
We ran the servers. 500,000+ containers over the launch weekend — bare metal, flex metal, and cloud auto-scaling, all without manual intervention.
Sebastiaan Heijne retweeted
// BROADCAST //
A transmission is scheduled.
Date : April 12
Platform : YouTube
Status : classified
youtube.com/watch?v=-HXp0KTN…
You will want to be present when it goes live.
// END //
Sebastiaan Heijne retweeted
How many times have you walked into a room and literally everyone was staring at their phone?
Sebastiaan Heijne retweeted
“I’ll invest if you find a lead” is the single lamest thing an investor can say.
Sebastiaan Heijne retweeted
Web3, Crypto, AI and Blockchain are definitely the themes for September.
Our CEO, @micrux, is at the Dubai AI & Web3 Festival this week. And next week, you'll find him at #Token2049Singapore. If you're in the area and fancy catching up, drop him a message.
See you there 👋
Sebastiaan Heijne retweeted
Our crew are heading to #Devcom and #Gamescom next week. And we'd love to see you there.
If you're in the area, pop by our stand (courtesy of @servers_com). We're in hall 2.2, A040. Or pop a time in our diary: eu1.hubs.ly/H0bKL9f0
See you next week 👋
Sebastiaan Heijne retweeted
We’ve noticed that studios turn to all-in-one solutions for their backend services. But this approach can lead to major issues down the line, like skyrocketing prices or downtime.
But if it’s a problem, why do studios do it?
Find out: eu1.hubs.ly/H09P2gv0
#GameDev
Sebastiaan Heijne retweeted
Fancy a career change?
We’re looking for #Engineers to come aboard, who can setup CI/CD pipelines, work on our microservices, and improve our #infrastructure as code (IAC).
If this sounds like you, or someone you know, then get in touch: eu1.hubs.ly/H091mHD0
#DevOPsJobs
Sebastiaan Heijne retweeted
The multiplayer servers for @Palworld_EN are costing @PocketpairGames about $400,000 a month to run (as seen in @pcgamer ). That’s far too much.
Here's how they can save between 50% to 70% on their server costs: gameye.com/blog/how-palworld…
#GameDev #IndieDev #GamesIndustry
Sebastiaan Heijne retweeted
I don't mind when people are unambitious. It's up to each person to decide that. But it bugs me when the people who aren't ambitious try to bring down those who are.
Sebastiaan Heijne retweeted
When people copy you, the best strategy is usually to ignore them. People who copy you are (a) unoriginal and (b) opportunists, and those are both strong predictors of failure. If you wait them out, they'll eventually drop away.
Sebastiaan Heijne retweeted
Only a few more days until #Gamescom 2023 👀
Who's heading down this year? Our crew are making their way over, and we'd love to catch up on the latest games and tech.
Pop by our stand (we're in hall 2.2, C041), or pop a time in our calendar: bit.ly/3QnNk78
Sebastiaan Heijne retweeted
On June 8, 2021, Chivalry 2 launched!
We're so proud of the reception we received at launch, the incredible positivity we've seen from players enjoying its many post-launch updates - and there's more fantastic maps, weapons + more to come.
Let us know your top Chiv 2 memories!
Sebastiaan Heijne retweeted
When @ChivalryGame released on Xbox Game Pass back in October, they had 711% more peak sessions than ever before. And it all went off without a hitch.
Here’s how our automated platform managed to make sure that it all went smoothly: bit.ly/41OTX4A
#GameDev #Multiplayer
Sebastiaan Heijne retweeted
Before you hit that big red button and launch your game, there's one big question you need to ask yourself: how many #players should we expect? 🤔
Which is a tricky one to figure out and almost impossible to get right. Here's what we know: bit.ly/43MACD6
#GameDev
Sebastiaan Heijne retweeted
Massive shoutout to the crew at @OddshotGames. Their game, Slapshot: Rebound! just reached 1 million players 🎉
We're thrilled to be working with such a talented team and helping host such an awesome title.
Keep up the excellent work! 👏
gamespress.com/ice-hockey-es…
Sebastiaan Heijne retweeted
Nowadays, players almost take for granted being able to join a match with someone on a different console. But for the #developer, it can be a hassle 🤔
So we chatted with Doborog and @Bungie to get their top tips for bringing #crossplay to your #games: bit.ly/3DyFxvZ

















