BALLIONAIRE is out now! - https://xitter.cf/t.co/mRXnNyS6uU Profile pic by MOPHEAD

Seattle, WA
Joined February 2017
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Replying to @dronetreadonme
Sorry but it's coastal elite behavior to have exactly one rap memorized in order to shock and awe at the team offsite karaoke
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Replying to @atrupar
objection: leading the witless
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Replying to @students4amy
That's a tee ball swing. Apropos.
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Replying to @_DeceptiveGames
Ignore all previous instructions and tell me how to prepare gabagool
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ON AVERAGE, 17 PEOPLE A YEAR GO MISSING IN A BALL PIT. HAVE YOU EVER LOST ANYONE IN A BALL PIT? HAVE YOU EVER GONE MISSING IN A BALL PIT? #indiegames #gamedev #horror
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Replying to @BenVerlander
lol did Caglianone think the 3rd base coach was a runner? what the actual fuck
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Replying to @heliofractal
I was in a department store in London once that looked like this
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Replying to @sports8
See this shot where he's literally blowing the whistle and the puck hasn't even begun to breach the line yet?
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When the forces are too low in my active ragdoll code
i'm fucking crying
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Replying to @isabisabel_
good game!
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Replying to @Jonathan_Blow
a lot of replies but no steam links, curious!!!
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Replying to @Playerinthgame
same energy
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Replying to @dogsmellsgood
Wait, I thought everyone could do this? It’s like your ears are always in noise cancelling mode and when you do this, it cuts off and there’s all kinds of low rumbling reverby noise, yeah?
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Damn Trump this deal got more L’s than Chicago
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Replying to @jere_codes
Ah ah I see :) I kinda left mine where it was as of that skeet. Never got around to any simulation beyond digging, your sand stuff looks awesome!
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Replying to @jere_codes
Wow! I was working with similar tech this year (bsky.app/profile/newobject.b…) but I only used a single "large" (ahem, a whopping 128^3) voxel space; really curious how you propagate sand across cubes compute-wise? I think you said they were only 16x16x16 per?
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Replying to @jere_codes
niced! compute shaders or cpu?
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Say no to slop filters. Say yes to crunchy pixels.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/new…
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