
25 - Engineer @UpliftGames and also an actor! Developer on Threadville 🧵, a dusty trip 🚙, and @PlayAdoptMe
California, USA
Joined March 2015
- Tweets922
- Following643
- Followers538
- Likes2.9K
ocula retweeted
We're giving out prizes to underrated Roblox developers during RDC!
There's already an awards show for the biggest experiences on Roblox. With the Uplift Awards we want to celebrate the developers doing remarkable work who fly under the radar.
Each winner in our five categories will receive a $4,000 prize.
Those categories are:
1. Best Underrated Scripter
2. Best Underrated Artist
3. Best Underrated Experience
4. Best Tech Demo
5. Best Mentor
How it works:
- Go to awards.uplift.games
- Link your Roblox account
- Nominate anyone, even yourself, for any of the categories before the end of September 11
- Our panel of judges, including NewFissy (Adopt Me!) and Cracky4 (99 Nights in the Forest) will then read the submissions and select the winners
- On September 19, the winners will be announced!
We've been building on this platform for over a decade, and we're excited to celebrate new and overlooked creators & creations that are doing great work on Roblox. To see more information, and to get involved, visit awards.uplift.games and start nominating!
You must be 16+ to be nominated; Terms and restrictions apply, full rules on the site.
ocula retweeted
We’re hiring new Gameplay Engineers!
You’ll be at the heart of our mission to "Create Future Nostalgia” taking ideas from rough concept to polished product.
Engineers here have a real voice in game design. We want you to brainstorm, pitch ideas, and help shape what we build.
We're looking for creative generalists, excited to work across code, particles, asset integration, UI layout, camera work, and more.
You’ll need to be 18 years old, with at least 1 year of professional or significant independent game development experience.
See the full job role & more at uplift.games/careers
ocula retweeted
Happy to finally share the newest #99nightsintheforest enemy with you, the Ram! I had a lot of fun making this and I can't wait for you to see what's next! @Cracky4Roblox
ocula retweeted
Adopt Me's Bug Fixing Band!
(Jesse should not be awake still, but he is too powerful for me to stop.)
ocula retweeted
Threadville is participating in the Hatch event!
When we were first approached with the offer, we were excited about the event as an opportunity to showcase our small game's creativity within the bounds of the event requirements; and to a whole sect of players!
ocula retweeted
Sorry for the long post but I think it must be said.
More developers on roblox really need to realize that there are things to learn from any top/successful game. Even if you want to make something completely different! They don't just blow up randomly.
I've seen so many devs(even experienced ones) that are like - "xyz game is so dumb/simple/etc, it's brain rot for kids, I don't understand it why it's so popular."
I'd be willing to bet most of these people haven't actually tried to understand. They haven't done the dirty work and studied the game. They see the tip of the iceberg and form their complete opinion on it, and they try to belittle the game or the devs who worked on it and water it down to it being undeserving slop - all because it's easier for them to do this instead of actually learning from it.
I guarantee you most of the top developers on roblox , even if they don't like or understand a game on the top, are taking notes and respect the game in some capacity because anyone who's maintained a game knows it is hard work.
Learning to respect and admire successful games that you dislike is a powerful tool and will give you the advantage over many.
People often act like your choice here is to either make a unique passion project, or make a generic, simple project and spam it with micro transactions.
This is not the case and is lazy thinking.
If you want to create big games that reach a broad audience, you have to follow the principles of what works, and then splash some of your own creativity in on top of that.
Most developers have the capability to do this and create something big, but they need to learn how these big games are hooking players, and they need to learn how to water down their project's scope into a format that fits on mobile and for the largest possible demographic. You can share your passionate , unique game ideas with the world and still make it big if you cut out what isn't necessary and mold it into something anyone can play.
But if you see these games, talk bad about them, and don't even try to learn about what makes them do well to try to incorporate similar elements into your games, you'll never get there.
#Threadville is looking to work with 3D artists! Pass this along to any environmental artists/prop artists/UGC artists. If you're interested, feel free to reach out to me personally on X! I'll do my best to reply! #ROBLOX
forms.gle/z2aj3rh6NhdkF4zC6
ocula retweeted
Meet Piper, the villain for Act 2 of Threadville! #Threadville #ROBLOX
ocula retweeted
heyyyyyyy, i gotta step out for a bit, you won't mind guarding my journal right? im trusting you not to look, because if you do i WILL know. okayyy thanks :3 :3 #Threadville
ocula retweeted
Meet Pierre! #Threadville #ROBLOX
ocula retweeted
DREAMS DO COME TRUE #Threadville #ROBLOX
ocula retweeted
The Threadville Valentine's Day cards (ignore Rocky he's not feeling well) #Threadville
ocula retweeted
THE HUNT #Threadville #puppets















