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👿The dungeon hates you. Bring torches. 🔥
Grimshaw is the turn-based, old-school party dungeon crawler I've been building. Treasure only counts once you get it home. Not out yet, but here's what it is and why I'm making it. #gamedev
optionalrule.com/2026/10/15/…
Great breakdown of why 4e failed by @mikemearls
My additions:
A TTRPG is more than sales, it's the community that drives sales. Yes, setting books don't sell as well, but they establish a base shared experience, etc. Thread 🧵
youtube.com/watch?v=lBgNSWWC…
DnD will never be a corporate level success as a game. A small number of people drive the experience (the GM) by buying the books. So it's a feature of the hobby that only a fraction of the group will convert to a sale.
Optional Rule retweeted
The crew? Assembled.
The dice? Ready!
What could possibly go wrong?
The first episode of our special Cyberpunk Pen & Paper session is here, with the one and only Mike Pondsmith from @RTalsorianGames running the game!
youtu.be/PBmkJbK3NGw
A great IP like Mass Effect shouldn't die because the studio can't manage itself. There should be some kind of abandonment clause that allows fans to continue it.
This "if I can't love you, nobody will" approach is terrible.
Spent the night sending my adventuring party through a meat grinder of traps in Grimshaw. Pits, spiked pits, falling rocks, scything blades, arrow traps and poisoned needles are all in.
Spot one first and you can set it off with a 10'-pole. Nobody has to stand on it. #gamedev
Well. That's that. Bioware is screwed afterall.
God Promises To Spare BioWare If He Can Find Ten Developers Who Are Heterosexual White Men buff.ly/RfQt93X
Optional Rule retweeted
The REAL Reason no one wants to DM anymore. youtu.be/UotfbV8GmRs?is=TezG… via @YouTube
Fun time last night building out the Journey system for Grimshaw. Characters can be guide, scouts, hunters, guards, or quartermaster. The real choice is what you leave uncovered. No guide? The storm takes its full toll in rations and days. #gamedev
🤖 Made with AI
Game development works best using a Domain Design methodologies which are a prefect fit for AI Agents. The disconnect is that indie game development has been gated by technology for so long, many people still assume Spec Driven Development is the way to go. It's not. #gamedev
spent too much time on a small lighting/wink-out effect for torches in Grimshaw but I'm happy with it.
Latest updates in Grimshaw this week. Wandering Encounters are in, including attracting them when you make noise (bashing a door or chest, etc). Lots of small tweaks like lights fading in and out instead of on/off. Big update to the design documents this week.












