Replying to @newbiedm
Sales. Once an edition has reached saturation, sales slow to a trickle and they need to get people buying new books.
This is a fatally flawed strategy but Monte Cook talked about this. 3.5 was being discussed when 3.0 was released.
4e is also the line for me where WotC started to pursue an imaginary audience. We think that came in around 2020, but I would argue it came in with 4e and 2020 was just a change in which imaginary audience.
DnD will never be a corporate level success as a game. A small number of people drive the experience (the GM) by buying the books. So it's a feature of the hobby that only a fraction of the group will convert to a sale.
4e is the system where DnD abandoned all pretense of a world outside of the encounter. I don't think they thought of it that way, but that's the effect it had. The game had the vibe of button mashing ability spam, and we already had that in a better form.
Great breakdown of why 4e failed by @mikemearls
My additions:
A TTRPG is more than sales, it's the community that drives sales. Yes, setting books don't sell as well, but they establish a base shared experience, etc. Thread 🧵
youtube.com/watch?v=lBgNSWWC…
Replying to @Grand_DM
This is why I end every game with backpacks full of potions.
Replying to @RTalsorianGames
I don't watch a lot of live play games but I'd watch this.
Optional Rule retweeted
The crew? Assembled.
The dice? Ready!
What could possibly go wrong?
The first episode of our special Cyberpunk Pen & Paper session is here, with the one and only Mike Pondsmith from @RTalsorianGames running the game!
youtu.be/PBmkJbK3NGw
Replying to @Grand_DM
play how you want is still good advice and the core of a TTRPG. The problem started when it became "Play however you want, as long as it's this way"
Replying to @anardooo
It started out using OSRIC 3.0, pretty strict but became a mix other OSR concepts and my own design with an eye of keeping the intent in the game. I'll do some dev updates talking more about this in the blog as I go. Traps, backstap, and more are all in the queue
A great IP like Mass Effect shouldn't die because the studio can't manage itself. There should be some kind of abandonment clause that allows fans to continue it.
This "if I can't love you, nobody will" approach is terrible.
Replying to @anardooo
Thanks! Developing this game has been a deep dive into the design and trade offs of early OSR games. There is a lot of genius in it that we've lost over the years.
Replying to @zoojoo_art
Right! I'm unreasonably proud to have found a place for it in the game.
It's a trade-off. Triggering a trap can make noise, attracting monsters.
There is a complex interaction between risks in OSR games that modern DnD has lost.
Spent the night sending my adventuring party through a meat grinder of traps in Grimshaw. Pits, spiked pits, falling rocks, scything blades, arrow traps and poisoned needles are all in.
Spot one first and you can set it off with a 10'-pole. Nobody has to stand on it. #gamedev
Well. That's that. Bioware is screwed afterall.
God Promises To Spare BioWare If He Can Find Ten Developers Who Are Heterosexual White Men buff.ly/RfQt93X
Replying to @newbiedm
Sure, but I also suspect most people complaining would have been find if they policed social media to make sure the person wasn't too woke or radical.
Replying to @newbiedm
Companies are kind of damned if they do and damned if they don't here. If they hired somebody with a bunch of crazy posts it will be all over X, and if they check somebody's post they're being dystopian.







