Any rom hacks that I'm working on will be tweeted here. Enjoy! :) Check out my main Twitter account: https://xitter.cf/t.co/aSIAagXJSV

England, United Kingdom
Joined July 2021
This is a complete English translation for the Sega Mega Drive version of Puyo Puyo (ぷよぷよ). Download the V1.1 patch here: github.com/Scrambled-Beans/p… #PuyoPuyo #MeanBeanMachine #SegaGenesis #SegaMegaDrive @romhackdoting @timeextension64 @romhackplaza
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RadioTails (Modder) retweeted
الشخص اللي هكر السويتش 2 حقه جاه ايميل من نينتندو 🥀 وانحذف كل شيء بخصوص الجيلبريك الحين خلاص منجد مافيه ولا طريقة تهكر السويتش 2 فيها، اللعبة اللي عن طريقها تهكر الجهاز انشالت من الستور
Bad news. I got email from Nintendo... 💀
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RadioTails (Modder) retweeted
Wait Nintendo actually caught that guy ??? What ??? This week is insane bro
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RadioTails (Modder) retweeted
Sorry thieves. Looks like you'll still be waiting for a long time before the Switch 2 is actually jailbroken 🥀
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🔴 NINTENDO FRENA EL PIRATEO EN SWITCH 2🔥 Gezine ha publicado que acaba de recibir un correo de Nintendo. Recordemos que Nintendo quiere frenar a toda costa la pirateria en Switch 2... Veremos que pasa. 👀
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RadioTails (Modder) retweeted
Just to clarify, Nintendo isn't the cause of the brick; it's related to how the hack itself is handled. Nintendo, like other manufacturers, bans consoles if the Terms of Service aren't followed.
First ever switch 2 brick caught on video
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RadioTails (Modder) retweeted
Switch 2'den brick haberleri de gelmeye başladı. SimpleBasic 4 yöntemi ile deneyip bricklemiş aleti. Riske girip girmemeye dikkatlice karar verin harbi pahalı aletler :D Bence henüz tam anlamıyla bir cfw çıkmadan da hacklemeye çalışmanın lüzumu yok, benden size tavsiye: bekleyin.
First ever switch 2 brick caught on video
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RadioTails (Modder) retweeted
First ever switch 2 brick caught on video
Ready to hack my shit
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RadioTails (Modder) retweeted
Nintendo has delisted SmileBASIC 4 from EU eShop due to a new Switch 2 exploit bit.ly/4sCOpJn Other regions are sure to follow
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RadioTails (Modder) retweeted
A couple of new changes added in today: - The options overlay menu now uses the same font the game uses for its text (same one used on the HELP and title screens, etc.) instead of the placeholder one I was using before. - A new option has been added, which allows Sonic's homing attack to be used at any time, without the gold shield powerup. This one is highly requested, and I think it makes the game more fun!
PC PORT UPDATE: With the decompilation of (Saturn) Sonic 3D Blast in fairly good shape, I took some time to work on the native PC port. This PC port is based on the decompilation project that I've been grinding on for the past few months. It's already in great shape, and is FAR better than my earlier (and hilariously buggy) first attempt at a re-implementation. I can safely say that this will be an accurate and faithful port. Even now, all of the attract sequences play exactly like they do on the Saturn. Gameplay footage of the first level / act is below. Some notes: - Absolutely zero emulation is being done here - this is a fully native PC port based on decompiled source code. - The source code for this new port is built in C, with SDL to handle window management, input, timing, audio, etc. For the sake of accuracy, the graphics are software-rendered, but use OpenGL to draw the final framebuffer and handle screen shaders. - Widescreen aspect ratios are supported. This works great for the most part right now, with HUD elements being correctly positioned, tile scrolling working correctly, entity sprites not being horizonally-culled, etc. There are some minor fixable issues (e.g. level title cards and pause screen are showing some garbage on the screen edges). Some things remain centered in 4:3, such as the FMV videos and title screen. - Special Stages are in great shape, with a few minor visual issues to fix, such as visible seams on polygon edges. On the Saturn version, the Special Stage engine was originally coded in SH2 assembly, but has been converted to C for this port. These Special Stages originally ran at a locked 30fps, but I've included an option to allow for higher framerates (via interpolation). - In this port, pressing the gamepad's SELECT button (or F1 on the keyboard) opens up a special options menu to allow the player to change some settings, like aspect ratio, screen filter, etc. This menu will be expanded with more options. - All game assets are loaded directly from the original game disc files (which the user must supply). Any of the three releases (US, EU, JP) are supported. My goal is to release the first version of this PC port on 11/20/2026, on the 30th anniversary of when this game came out for the Saturn in the US (11/20/1996).
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RadioTails (Modder) retweeted
We would like to make something clear as we’ve had numerous submissions & translations brought to our attention We will not be endorsing translations or game patches that are made with generative AI
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RadioTails (Modder) retweeted
UPDATE: The (Saturn) Sonic 3D Blast decomp now supports all three releases (US, EU, JP). The next phase of this project is cleanup and documentation, followed by a native PC port. More details to come on the differences between these three, but something fun to note: the US and EU releases are almost identical (byte for byte), but the 1999 JP release is an optimized rebuild of the game - all of the game's C code files were recompiled using a newer version of GCC with the -O2 optimization flag, which might give it better performance, better load times, smaller executable size, etc.
BIG UPDATE: Holy shit, decomp progress (for the Saturn version of Sonic 3D Blast) is at 100% now! What's left to do: - Add support for all three releases of the game (NTSC-U, PAL, NTSC-J) - Currently only the US release is supported. - Clean up, fully document the code and ensure it's as human-readable as it can be, while ensuring it remains 100% matching / byte-exact. - Produce a faithful native PC port based on the decomp. Source code for the decomp and PC port (with playable binaries) will be released on GitHub when this is all done. This may take some time.
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RadioTails (Modder) retweeted
So like, how come Nintendo only tried analog triggers on the GameCube and never again
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RadioTails (Modder) retweeted
I wrote a post explaining exactly why the Dreamcast will prompt you for the date/time even with a healthy battery, which has puzzled many of us for years! It's not your battery: the Dreamcast's hidden 30-day clock check dreamcast-talk.com/forum/vie…
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RadioTails (Modder) retweeted
El sonido está hecho un desastre, peor que emulado, y el widescreen tiene muchos momentos donde se vuelve a hacer 4:3. Estoy un poco harto de todos estos "ports" hechos con IA que tienen cero beneficio real a emularlos
Knuckles’ Chaotix Recompiled brings Sega’s 32X oddity to Windows and Android, with proper widescreen support and modern controls. A rare Sonic spin-off is suddenly much easier to revisit. #RetroGaming #Sega #Sonic generationamiga.com/2026/09/…
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RadioTails (Modder) retweeted
I could literally just say anything about the Wii U and get 1000 likes, it’s nuts. Okay, heres a fun fact: the original gamepad reveal model used dual 3DS circle pads instead of thumbsticks. I bet it was still better feeling to use then the joycon thumbsticks.
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RadioTails (Modder) retweeted
How the heck did they get their hands on that particular machine? I'm not jelly or anything 🙃
A really cool find from Discord member gageiro: A custom Mega CD BIOS made especially for Sonic Team's creative director Kazuyuki Hoshino! Check it out in action below! Download: hiddenpalace.org/SEGA_Mega-C… @KazuyukiHoshino 星野さん、ご自身専用メガCD BIOS、覚えていますか?
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RadioTails (Modder) retweeted
If you were wondering why so many Re- and Decomps were made recently, it's because of AI. They are often not on par with the quality of earlier decomps (SM64, MM) or recomps (MM) - there is often less care, less technical know-how with the decisionmakers and less QA involved.
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RadioTails (Modder) retweeted
Probably one of the weirdest Puyo clones we've seen "RJ's Snack Packer" included in the Jakks Pacific Shrek / Over the Hedge Plug N Play, is a puzzle game in which you make chains to fill up a meter to complete stages This game additionally features an endless free play mode.
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OH HEY Somebody shadow dropped a proper (human made!!) translation patch for Saturn Madou! If you've ever wanted to play this weird bit of Puyo history, I highly recommend you check it out! It's one of those games I like to replay. youtu.be/oAGdfkAefaM romhack.ing/database/content…
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RadioTails (Modder) retweeted
7月29日は、コンパイルのX68000用ソフト「ぷよぷよ」の発売日!(94年、SPS) 発売32周年おめでとうございます! タイトル画面がアーケード版準拠の唯一の移植作。
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