
Gamer, tech enthusiast & ever ready to try something new! Currently doing stuff @91mobiles. https://teapaw.org/t.co/3DE2sO4UgS. Ex @digitindia, @ndtv,
Gurugram
Joined July 2009
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Replying to @thetymonbay
So I understand the whole disc argument. But I went digital back in the PS4 era. Haven’t purchased a disc since then.
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Sameer Mitha retweeted
Longtime game designer of 45 years and PS4/PS5 architect Mark Cerny says he is "nearing the end" of his career:
"I'm nearing the end of my career,"[...]"I'm not done yet, but paying it forward — in the best way possible — is very much on my mind these days"
➡️ gamefile.news/p/nova-games-f…
Looks like the tables are turning…. The next console generation just got a whole lot interesting…..
As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
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Replying to @SinghPratap04 @Sonos
Overall, very few good deals on the home entertainment category.
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If your TV is slowing down, time to get a Fire TV Stick. amzn.to/4vJHOgP
It is getting a discount during the Prime Day Sale. In addition to giving you a smart TV UI, it also lets you toggle HDR on/off, something you can't do with a TV's native streaming apps. #primeday
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Replying to @Sonos
@Sonos Beam Gen 2 has 10K off in India for the Prime Day Sale. Can get it cheaper with Bank offers!!
amzn.to/4oYnVQm
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Sameer Mitha retweeted
"Fortunately, we have a product for people who want physical games. It's called PlayStation 5."
Sameer Mitha retweeted
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Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
Sameer Mitha retweeted
A PlayStation engineer named Mark Cerny built a chip whose only job is unpacking compressed game files, and it does the work of nine full processor cores at once. That single chip is the reason GTA VI can drop you into Vice City with almost no wait.
The problem it fixes is old. The PS4 used a spinning hard drive that read about 100 megabytes a second. Loading one gigabyte of game world could take 20 seconds, which is why open-world games hid the wait behind elevator rides and slow doors. When Cerny ran the same fast-travel jump in Spider-Man, the PS4 took 15 seconds. The PS5 did it in 0.8 seconds, about 19 times faster.
The number everyone quotes is the storage speed. The PS5 reads raw data at 5.5 gigabytes a second, more than twice as fast as the Xbox Series X. But raw speed was never the hard part. Modern games ship everything squeezed down to save space, so the console has to open that data back up to full size before the game can use it. On a normal computer that unpacking would eat most of the processor. So Cerny gave the PS5 its own unpacking chip running a method called Kraken, and it matches what a CPU would need nine of its cores to do. Once the data is opened back up, the console moves it at 8 to 9 gigabytes a second, and on files that squeeze down well it can briefly hit 22.
The rest of the design exists to stop that flood from breaking everything after it. One chip acts like a traffic director and decides where each piece of data lands in memory. Two more small processors handle the file requests and keep track of the memory. Data comes in so fast that the graphics chip would normally trip over old leftover data sitting in its memory, so Sony added cleanup tools that wipe only the exact spots being replaced and leave the rest alone.
All of it is invisible to the player. A developer just asks for the next stretch of city and it shows up. That is why GTA VI launches November 19, 2026, on PS5 and Xbox Series X only, with nothing for older machines. The game expects a level of storage speed that a hard drive cannot give it, and the loading screen you grew up staring at quietly goes away.
Sameer Mitha retweeted
We're deeply saddened to hear about the passing of Alexander Morton, the voice of beloved Zoltan Chivay in The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt. Our thoughts are with his family and friends.
Thank you for bringing Zoltan to life. The Continent is already missing you 💔
Sameer Mitha retweeted
No Slack message.
No “network issue.”
No dramatic excuse.
At 4:18 PM, HR finally texted.
Gen Z replied and said,
“I realized this isn’t aligned with what I’m looking for.”
Boss just stared at the phone.
- No shouting.
- No argument.
- Just a decision.
That’s when the team realized something.
When people say “Gen Z lacks commitment,”
what they really mean is:
Gen Z doesn’t stay to be convinced, pressured, or guilted into a bad deal.
They listen carefully.
They test the reality.
And when it doesn’t match the promise, they leave.
Not after months.
Not after burnout.
After lunch.
It’s not disrespect. It’s efficiency.
And honestly, after everything the old generation normalized…
Can you really blame them?
Sameer Mitha retweeted
Check out the PC, console, and Mac specs for #CrimsonDesert ⚔️
pearlabyss.info/cdspecs
Sameer Mitha retweeted
Read a first note from @asha_shar the new CEO of Microsoft Gaming:
Dear team,
Today I begin my role as CEO of Microsoft Gaming.
I feel two things at once: humility and urgency.
Humility because this team has built something extraordinary over decades. Urgency because gaming is in a period of rapid change, and we need to move with clarity and conviction.
I am stepping into work shaped by generations of artists, engineers, designers, writers, musicians, operators and more who create worlds that have brought joy and deep personal meaning to hundreds of millions of players. The level of craft here is exceptional, and it is amplified by Xbox, which was founded in the belief that the power of games connect people and push the industry forward.
Thank you to Phil for his leadership, and to every studio, platform, and operations team that built this foundation. We are stewards of some of the most loved stories and characters in entertainment and bring players and creators together around the fun and community of gaming in entirely new ways.
My first job is simple: understand what makes this work and protect it.
That starts with three commitments.
First, great games.
Everything begins here. We must have great games beloved by players before we do anything. Unforgettable characters, stories that make us feel, innovative game play, and creative excellence. We will empower our studios, invest in iconic franchises, and back bold new ideas. We will take risks. We will enter new categories and markets where we can add real value, grounded in what players care about most.
I promoted Matt Booty in honor of this commitment. He understands the craft and the challenges of building great games, has led teams that deliver award-winning work, and has earned the trust of game developers across the industry.
Second, the return of Xbox.
We will recommit to our core Xbox fans and players, those who have invested with us for the past 25 years, and to the developers who build the expansive universes and experiences that are embraced by players across the world.
We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are. It connects us to the players and fans who invest in Xbox, and to the developers who build ambitious experiences for it.
Gaming now lives across devices, not within the limits of any single piece of hardware. As we expand across PC, mobile, and cloud, Xbox should feel seamless, instant, and worthy of the communities we serve. We will break down barriers so developers can build once and reach players everywhere without compromise.
Third, future of play.
We are witnessing the reinvention of play.
To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters, and worlds that people love. But we will not treat those worlds as static IP to milk and monetize. We will build a shared platform and tools that empower developers and players to create and share their own stories.
As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.
The next 25 years belong to the teams who dare to build something surprising, something no one else is willing to try, and have the patience to see it through. We have done this before, and I am here to help us do it again. I want to return to the renegade spirit that built Xbox in the first place. It will require us to relentlessly question everything, revisit processes, protect what works, and be brave enough to change what does not.
Thank you for welcoming me into this journey.
Asha
Sameer Mitha retweeted
We're thrilled to announce that #CrimsonDesert has gone gold!
On behalf of the team at Pearl Abyss, thank you to our fans around the world for your support and for reaching this milestone with us. Stay tuned for more news, and see you in Pywel on March 19!
Sameer Mitha retweeted
If you like Silent Hill then you will like my inspired solo psychological horror game
“Whispers in the fog”
Unreal Engine 5.7.1
No Lumen/SSR Reflections with Ambient Occlusion. Nanite with VSM / UDS lighting #silenthill #horror
Soon second trailer
Wishlist on Steam 👇
store.steampowered.com/app/3…
Follow on X
x.com/Whispersfog
Website
whispersinthefog.com
@UnrealEngine @80Level @quixeltools
Sameer Mitha retweeted
Welcome to the fam, ya'll!
-Steam Controller
-Steam Machine
-Steam Frame
(Growing our @Steam Hardware Family in early 2026)




























