Danny Lee retweeted
60K WISHLISTS AND COUNTING! ๐ฆ
We're beyond grateful to everyone who's wishlisted QUIET so far, it's wild to see this many of you excited to guide our alien ducks home.
Every wishlist genuinely helps us more than you know, boosting visibility on Steam and helping us build momentum toward launch.
We're not slowing down.
The team is putting everything into polishing the game based on what we learned from the playtest, and we can't wait to bring the full experience to all of you.
Haven't added QUIET to your wishlist yet? Now's a great time ๐
My game is for PATH OF EXILE FANS, algorithm PLEASE FIND THEM!
My game is for PATH OF EXILE FANS, algorithm PLEASE FIND THEM!
My game is for PATH OF EXILE FANS, algorithm PLEASE FIND THEM!
My game is for DYNASTY WARRIORS FANS, algorithm PLEASE FIND THEM!
My game is for DYNASTY WARRIORS FANS, algorithm PLEASE FIND THEM!
My game is for DYNASTY WARRIORS FANS, algorithm PLEASE FIND THEM!
xitter.cf/StudioDaimon/status/20โฆ
Wishlist Ember and Blade on Steam๐ซถ
store.steampowered.com/app/3โฆ
This is such a wonderful congratulatory message. This is Ariella, the main character of our game.
80,000 Wishlists Reached!โ๏ธ๐ฅ
An incredible 80,000 hunters have now added Ember and Blade to their Steam wishlists!
What makes it even more moving is that we reached this milestone just two weeks after hitting 70,000.
Thanks to your passionate feedback on Demo 2.0, our development team is working hard every single day.
To celebrate this, our art director @bluedot89 drew a special congratulatory illustration of Ariella! ๐จโจ
Thank you so much for joining us on this brutal yet beautiful journey, and we hope you'll continue to stay with us!
Raise your blades! Experience Demo 2.0 on Steam today! โฌ๏ธ
#EmberandBlade #IndieGame
the fly brain can now compete with humans. ๐ชฐ
we trained a match-3 AI using a real fruit flyโs neural wiring.
Now it wants to challenge you. surely you wonโt lose to a flyโฆ right?
Challenge => flybrain-linegames.vercel.apโฆ
#FlyBrain #AI #IndieGame
Show us what you've got.
Ember and Blade Demo 2.0 is OFFICIALLY LIVE! ๐ฅ๐น๏ธ
Massive combat overhaul, dynamic combo systems, and the explosive debut of the Shotgun!
#EmberAndBlade #GameTrailer #SteamDemo #IndieGame
๐ฌ Watch the official Demo 2.0 trailer now!
Yes, this is Rubber & Duck.
Demo 2.0 is out now - play it on Steam, Epic Games Store, PS5, and Xbox.
P.S. No rubber duck in the game. Currently.
My first dev note: 1 vs. 1,000: Achieving Technical Excellence
Finally got around to writing my first dev note. It covers similar ground to my Unite 2026 talk โ think of it as a wrap-up of that material. I've picked up a lot from other developers on X(formerly Twitter) and forums over the years, so I hope this is useful to someone working on Unity optimization.
#Unity3D #Unity #Gamedev
store.steampowered.com/news/โฆ
Sharing our Unite Seoul talk on building a 3D Vampire Survivors-like, the kind with hundreds of enemies on screen at once.
"Hundreds of Enemies, a Light Build": how Ember & Blade draws the horde, keeps the fight readable, and still ships small.
Deck is now up in English(93 slides, video included):
nine-lives.dev/insights/unitโฆ
Talk (KR):
youtube.com/watch?v=q1dmtLU1โฆ
#GameDevs #Unity #Unity3D #Unite26
Danny Lee retweeted
Weโve nearly wrapped up the features for the demo update and are moving into QA. That means the team gets to capture footage for the trailer while I get busy editing it.
There are more ways to combine everything now, so Iโm still figuring out what to show and how best to show it.
First step: shoot a lot and see what ends up looking best. ๐๏ธ
Danny Lee retweeted
Blasting 400 enemies off the screen at once in a 3D roguelite action game is a thrill. But what was it like to actually make that happen?
At UNITE Seoul 2026, Ember and Blade Technical Director Dohaeng Lee (@sonanDev) and Technical Artist Jinhee Lee shared everything they learned along the way.
The link is in the thread below. ๐
What are you waiting for? Go check it out!
Itโs finally out! ๐
It was an absolute honor to speak at Unite on the very stage where Unity 7 was announced!
Our TA and I got the chance to share our engineering and tech-art insights on building a premium Survivor-like game in Unity.
Huge thanks to everyone who attended! Check out the recap here:
gamevu.co.kr/news/articleVieโฆ
#Unite #UniteSeoul #Unity3D #Unity7 #GameDev #TechArt #SurvivorLike
Hey!! Track 1(13:50 to 14:10 KST), that's me! ๐ I'll be sharing our practical optimization tips tomorrow. Hope to see you there! :)
#Unite26 #Unity #GameDev
Not quite sure how this happened, but Iโll be giving a keynote at Unite Seoul 2026 tomorrow!
From 13:50 to 14:10 in Track 1 (Rooms 101โ102), Technical Director Dohaeng Lee and Technical Artist Jinhee Lee will also present "Hundreds of Enemies, One Lightweight Build: Visuals and Optimization for a 3D Survivors-like in Ember and Blade."
Hope youโll check it out!
Weโll share the presentation materials afterward.
xitter.cf/EmberandBlade/status/2โฆ
'What players see' vs 'Whatโs actually happening behind the loading screen' ๐
#EmberAndBlade #GameDev #Unity3D #BehindTheScenes
Danny Lee retweeted
ใEVE Onlineใใฎ้็บใซไฝฟใใใใฒใผใ ใจใณใธใณใCarbon Engineใใใชใผใใณใฝใผในๅ
gamemakers.jp/article/2026_0โฆ
20ๅนดไปฅไธใฎๆญดๅฒใใใคMMORPGใEVE Onlineใใฎ้็บๅ
ใใๅคง่ฆๆจกใชใณใฉใคใณใใซใใใฌใคใฒใผใ ใฎ้ทๆ้็จใ็ฎ็ใซ่จญ่จใใๅ
่ฃฝใจใณใธใณใใฝใผในใณใผใใฎๅคงๅใฏMITใฉใคใปใณในใงๆไพใใใฆใใ
Running 1 vs 10,000 in Unity 3D (4K on a Mac). ๐ฅ
This was the very first tech prototype built 2 years ago, right before Ember and Blade even started. Pushed raw prototyping assets to the limit just to see if we could lock a solid 144 FPS against a 10k horde.
๐ ๏ธ Tech Stack:
- URP (Universal Render Pipeline)
- VAT (Vertex Animation Texture) / GPU Instancing
- morpeh ECS Framework
#Unity3D #GameDev #ECS #URP #EmberAndBlade #MacGaming










