Game Developer Tech director @ ember and blade Talking about game dev tech, AI, and engineering mentorship.

Joined July 2026
60K WISHLISTS AND COUNTING! ๐Ÿฆ† We're beyond grateful to everyone who's wishlisted QUIET so far, it's wild to see this many of you excited to guide our alien ducks home. Every wishlist genuinely helps us more than you know, boosting visibility on Steam and helping us build momentum toward launch. We're not slowing down. The team is putting everything into polishing the game based on what we learned from the playtest, and we can't wait to bring the full experience to all of you. Haven't added QUIET to your wishlist yet? Now's a great time ๐Ÿ‘‡
2
6
1
13
1,019
Weโ€™ve nearly wrapped up the features for the demo update and are moving into QA. That means the team gets to capture footage for the trailer while I get busy editing it. There are more ways to combine everything now, so Iโ€™m still figuring out what to show and how best to show it. First step: shoot a lot and see what ends up looking best. ๐ŸŽž๏ธ
7
13
1
163
8,165
Blasting 400 enemies off the screen at once in a 3D roguelite action game is a thrill. But what was it like to actually make that happen? At UNITE Seoul 2026, Ember and Blade Technical Director Dohaeng Lee (@sonanDev) and Technical Artist Jinhee Lee shared everything they learned along the way. The link is in the thread below. ๐Ÿ‘‡ What are you waiting for? Go check it out!
4
7
1
29
2,405
ใ€ŽEVE Onlineใ€ใฎ้–‹็™บใซไฝฟใ‚ใ‚ŒใŸใ‚ฒใƒผใƒ ใ‚จใƒณใ‚ธใƒณใ€ŒCarbon Engineใ€ใŒใ‚ชใƒผใƒ—ใƒณใ‚ฝใƒผใ‚นๅŒ– gamemakers.jp/article/2026_0โ€ฆ 20ๅนดไปฅไธŠใฎๆญดๅฒใ‚’ใ‚‚ใคMMORPGใ€ŽEVE Onlineใ€ใฎ้–‹็™บๅ…ƒใŒใ€ๅคง่ฆๆจกใ‚ชใƒณใƒฉใ‚คใƒณใƒžใƒซใƒใƒ—ใƒฌใ‚คใ‚ฒใƒผใƒ ใฎ้•ทๆœŸ้‹็”จใ‚’็›ฎ็š„ใซ่จญ่จˆใ—ใŸๅ†…่ฃฝใ‚จใƒณใ‚ธใƒณใ€‚ใ‚ฝใƒผใ‚นใ‚ณใƒผใƒ‰ใฎๅคงๅŠใฏMITใƒฉใ‚คใ‚ปใƒณใ‚นใงๆไพ›ใ•ใ‚Œใฆใ„ใ‚‹
93
3
249
27,262
800 days in 30 seconds. We never stopped. Follow the journey. ๐ŸŽฎ Play the demo and Wishlist Ember & Blade on Steam.
7
14
68
3,142