🖥 makin games since '96 story writer for just cause 3 + others online idiot currently collaborating with (??) on (??) at (???)

spacepod
Joined May 2008
update: the game is moving VERY fast in some ways and not so fast in others, but i'm very thrilled at how it's turning out biggest game i've ever made by a LOT got a few collaborators involved pretty heavily at this point that many of you will be v surprised/happy to see 😎
i just checked my hours and i have been averaging 13 hrs/day 6-7 days a week on this game looking at like 1.5 years more at this rate before it's out (or close to out) will definitely announce well before then still a ton to do but making good progress stay safe out there 👍
1
27
spacedoctr ✪ retweeted
70
1,112
10,169
spacedoctr ✪ retweeted
任天堂・宮本茂氏の文化勲章受章が決定。『マリオ』、『ゼルダ』、『ピクミン』シリーズの生みの親。ゲームクリエイター初の受章 famitsu.com/article/202610/9… 任天堂入社から50年目(!)の節目。故郷の思い出からゲーム作りの哲学まで語られた記者会見を詳細リポート。ほぼ全文。約2万字です。
55
6,076
553
15,643
1,882,750
i knew the goat would understand
Masahiro Sakurai, the creator of Super Smash Bros. and Kirby, is warning that AI could lead to a flood of unoriginal games. Sakurai points out that Steam has gone from around 275 game releases a year in 2010 to more than 19,000 today “AI can create games, but it can’t create something truly original.” Sakurai also argues that originality means creating something players don’t even know they want yet. He uses Fumito Ueda as an example, saying AI could imitate the style of games like ICO or Shadow of the Colossus, but it wouldn’t know what Ueda himself would create next.
31
spacedoctr ✪ retweeted
Horse riding powered by 16-bit 🐎 - Romancing SaGa 3 (SNES)
9
146
4
1,305
20,442
spacedoctr ✪ retweeted
8
100
5
588
10,898
here is a video game i have been watching be developed by "bad bad badler" for years that you will now enjoy soon in demo form. thank you.
After 5 years of development, it's finally happening: I'm releasing #Archrebel's demo on Steam on October 16th, so you can experience the mechanics I've been tinkering with for more than a decade, heavily inspired by REBELSTAR and LASER SQUAD. #gamedev #indiegamedev
2
79
spacedoctr ✪ retweeted
One more thing: The game launch today also serves as the launch of my new web. A gallery and alley of hand-crafted creations that I hope you can lose yourselves in through each of its many branches. If art, design and dev are your thing, do check it out! mektxt.com/
9
36
4
345
8,113
spacedoctr ✪ retweeted
Bare Knuckle II (Streets of Rage 2) in the actual streets of Tokyo. I’ve been building an engine to reconstruct games and re-render them in new ways. One of them is spatial rendering. This runs standalone on Meta Quest 3 with a PS5 gamepad.
287
1,518
207
7,999
460,283
spacedoctr ✪ retweeted
Super Smash Bros. Ad (1999) 📺
116
1,607
145
8,155
291,841
i have been meaning to mention this but what the hell are they FEEDING the dokkan battle art team lately
DBZ Sound design : Son Goku SSJ 3 Dokkan Battle GDC 2026
1
112
spacedoctr ✪ retweeted
When spring is finally here, going far from home can be dangerous but fruitful. Sometimes all you need is just a plunge in the river. #indiedev #indiegame #pixelart #gamedev
26
66
3
947
25,609
Dick Van Dyke isn't just a legendary actor and dancer. He was also a devoted Commodore Amiga user. He bought his first Amiga in 1991, got hooked on LightWave 3D and the Video Toaster, and started making his own 3D animations and effects at home. He even used that setup to create a CGI motorcycle stunt for an episode of Diagnosis: Murder — a shot the production couldn’t safely film — and received an on-screen credit (and $200) for the work. He later spoke at NewTek / LightWave and Amiga events and showed his animations at SIGGRAPH.This is one of the pieces he made on his Amiga. What a legend!
28
216
23
1,600
54,574
spacedoctr ✪ retweeted
From "American Pop" (1981) - Punks!
21
351
10
2,586
59,750
spacedoctr ✪ retweeted
see yall in 30 minutes
THEY HIT THE FUSION 😭🤣
151
4,323
149
61,248
1,593,064
spacedoctr ✪ retweeted
👣 🔊
2
6
1
83
2,579
spacedoctr ✪ retweeted
You Can Create Your Own World...
7
12
1
128
2,360
spacedoctr ✪ retweeted
進捗
5
28
214
4,750