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Joined May 2022
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I think it's really hard to have a conversation about SBMM these days, especially when talking to people with different skill levels. I'm a data guy, I can see numbers and understand the story they're telling, but I also know most people struggle with that. So I wanted to find a way to show what Warzone would look like with different SBMM models, along with different mixes of players. I wanted to also address the issue of bots, and how lobbies are structured when bad players quit over time. Free to mess with if you want, let me know what you think. sbmmfree-app-877zj374a3w.str…
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Always rewarding to close out the day with a view
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Literally everyone I've spoken too has a completely different experience with Modern Warfare 4, so I've been digging into it. Looks like they broke / bugged the specific settings I've been playing with. 😖
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Truly the biggest disappointment in years. They had it, and flushed it away.
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MW4 Beta weekend 1 was one of the best cods in the last 5 years. Weekend 2 - launch is slightly worse than the black tank on that cruise ship where everyone got norovirus. AA is inconsistent, hitmakers mean nothing, it’s frozen at 60hz for some reason, netcode is atrocious, movement is like being on PCP and mushrooms at the same time, and damage is basically random. @XBOX how do I go about getting a refund for this pile of shit?
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Every time I play with Mike and I see him hit something, my face looks like @iamExpel here
One of my Crossbow Interns ran in to @iamExpel He was soo proud of the shot he send me all the footage so i just had to make an edit 😅 #callofduty
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I haven’t played GTA Online in… 7 or 8 years. Hopped on with some guys from work this week and the game is basically unplayable if you haven’t been playing this whole time. Every lobby, every day for 3 days straight are packs of players doing nothing but hunting players. The only option is to PvP or quit. Even trying to drive to a mission gets you hunted down and attacked by armored trucks with machine guns and attack choppers lobbing homing missiles from half the map away. All of these open world / extraction PvPvE games have the same problem and none of it matters if @TheTacticalBrit wants to just run around 3 boxing 40 year old dads with full time jobs on stream until Warzone drops. The problem is the gameplay doesn’t support long term play and absolutely kills late entries. High skill players and dedicated ones will grind through the content significantly faster than devs can publish it. When it’s done all that’s left is mindless PvP or quitting. This kills the game. With a 1k/d in Warzone being a top 20% player it’s safe to point out that the majority of players are bad, and spend most of their playtime facing high skilled players with nothing to do but hunt other players. Late players find themselves in this bucket as well, but stuck dealing with a perpetual gear disadvantage. The only real solution is to isolate PvP players from those trying to play content, but that is its own death blow to these games: eventually the content or the fun runs out and the game dies anyways. Arc raiders found a unique way to keep its players involved, but that studio quickly ran out of content and cratered anyways. FPS is deep in a rut and DMZ / Extraction shooters aren’t the solution.
Replying to @TheTacticalBrit
As seen by the comments people are too stupid to understand the impact. One playlist for all means random interactions. Some PvP, some pve some community moments. Seperated playlists eliminates randomness, which kills an entire tension mechanic of the entire genre. So silly.
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Look ranked casuals is great and all but as a working dad I don’t have time to waste playing that. We need a Ranked Tier Skip in Ranked Casuals. I might not have time to play but I do have disposable income.
As someone who doesn’t always feel like sweating in COD, I’d love a Casuals Ranked playlist in MW4. Let me queue against bots, climb the ranks, and earn the seasonal rewards at my own pace. I don’t see how that negatively impacts the regular Ranked community whatsoever.
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SBMM is generally overtuned in games like @CallofDuty and @PlayApex. In my research I’ve found that Battle Royales have thrown the skill balancing equation on its head and given it a kick for good measure. The resurgence of BO1 and BO2 this year really hammered home the difference in experiences between two generations of games. SBMM in these games falters because player characters are fundamentally the same. Same health, same guns, same game function. Player skill is the biggest difference in combat outcome. The same cannot be said for sports title modes like @EASPORTSNHL CHEL. CHEL is a mode where playtime = in game character ability. The more you play, the faster, stronger, and overall higher skilled your player character is. User skill matters little when in game speed is a 2:1 advantage based on play time. These modes require extreme SBMM to be playable, or the base functions of the game simply aren’t accessible if you don’t log the required hours. Unfortunately CHEL has no SBMM, and after taking 2 weeks off for personal reasons and not paying an extra $40 for 10 days of early access, the game is not playable, so I’m forced to put yet another NHL title aside until next September where I might get a months worth of game time in.
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Life update - Shits Crazy out there. There are actually few details I can discuss publicly due to ongoing investigations by the School, the District, and the Sheriff's Department and possible criminal or civil actions. That being said, the girls are safe, we've moved them to a new school and put some safety measures in place here at the ranch. If I come across like I've lost complete hope in California's Justice System and have no faith in humanity, that's an accurate read.
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Here's your daily reminder that Sony is evil. It is now, and has been since it lost Betamax, one of the most evil anti-consumer companies on earth. Want to know WHY @PlayStation is getting rid of discs? The Blu-ray patents are expiring. Starting this year, and ending in 2031 Sony will no longer be able to hold game discs hostage for a cut of the Blu-ray manufacturing. The solution to this loss of revenue is to end the use of Blu-ray wherever possible, thereby moving distribution profits from manufacturer royalties to PlayStation Store booking fees. How much you ask? Booking a game through the Playstation Store nets Sony 30% vs 15% or less on physical sales. Discs are going away because Sony is losing the ability to make money on their manufacturing. And they think you're mentally unwell for not liking this. "Maybe it’s a mentality issue."
PlayStation founder Ken Kutaragi says discs became "metaphor for 'owning' games", and that upset at their discontinuation is a "mentality issue" eurogamer.net/ken-kutaragi-p…
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I'm giving away a VAULT EDITION copy of Modern Warfare 4, courtesy of @CallofDuty. Here's how to enter: 🔁 Retweet this post ❤️ Drop a like on the post 💬 Tag your friend with the LOWEST K/D 🚨 Follow me, @Chrispreds Winner will be chosen in the next 48 hours before the release of MW4, and I am ALSO giving away copies on my YouTube channel and stream!
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My PC is better than 99% of nerds running their mouths on this thread, and @hybridheroplays is still correct. An *average* PC in 2022 had 8 or 16 gigs of DDR4 RAM. A budget-conscious consumer dealing with late-stage pandemic pricing and availability likely bought pre-built and the number of those that shipped with 8gigs shouldn't be understated. Going into 2022 the most common gaming PC looked like this: System RAM: 16 GB was the leading configuration at roughly 45% of users, followed by 8 GB at around 25%. Graphics Card (GPU): The NVIDIA GeForce GTX 1060 (6GB) remained the most popular individual graphics card, leading the charts for much of the year. Graphics Memory (VRAM): 6 GB and 8 GB VRAM pools were the most common tiers among gamers. CPU: Intel held a slight lead over AMD in total processor share, with 6-core and 4-core processors dominating most rigs. Operating System: Windows 10 (64-bit) was overwhelmingly dominant, with Windows 7 holding a small residual share (around 5%). Display Resolution: 1920 x 1080 (Full HD) was the standard primary resolution for over half of all users. This is substandard compared to the Xbox Series S, much less the X or PS5 / PS5Pro. A 2022 PC, depending on when in the year it was bought (pre-built most commonly) likely needed a RAM upgrade early, a new GPU and likely a second upgrade to DDR5 if they wanted to stay relevant.
I had a friend switch from console gaming to PC and then switched back simply because he got fed up with the constant driver updates/RAM upgrades/optimization to simply just kick back and play the games he enjoyed. PC is better in a lot of ways, but console is easier.
Readers added context they thought people might want to know
GPU driver updates are not constant and usually optional if a system is stable; they are mainly for new games, bugs, or security. RAM upgrades are infrequent after a PC build and not a routine requirement. clxgaming.com/blog/pc-parts-… xda-developers.com/reasons-why-so… nzxt.com/blogs/news/how…
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Bro thought he could play dead and get away 🤣 @PUBGDedNet
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Facts
This quoted post is unavailable.
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This is a great idea. Two concerns so far: How will this affect latency and hit detection? Are we going to be dying to invisible players because the server hasn't told our terminal that the player is there yet? As @geekypastimes posted, will this affect UAVs / block permanent UAV hacks? Also, the comments are full of people who don't know how cheats work 🤣
Replying to @CallofDuty
Cheat software can’t reveal information it never receives. When a player shouldn’t be able to know where an opponent is, the server can now withhold that opponent’s location data from their hardware. It’s a new layer in the fight for fair play, working alongside the rest of our anti-cheat systems Server Culling will cover every map available at launch for MW4. This includes DMZ and Combat Outpost, as well as new live season maps for MP, DMZ and Warzone in Season 1 and beyond.
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I poked some fun at the criticisms @Brammflakes has been hit with lately, but @KadavrGames hit a point that I think needs to be actually addressed with a bit more seriousness. Unintended consequences. At work I recently found a way where a subuser on a customer account could access information I felt they shouldn't when all permissions were set to "no", I raised that to ENG, they agreed and fixed it. 700 customers lit up Support because we broke their accounts and their employees couldn't work. Turns out, the security issue was viewed as a feature by many and a non-issue by almost all the rest, so we rolled it back and now we've got to work through all the possible permutations on how whatever permission change we make will impact our customers. Simple fix, on paper, big problem in reality. Thats why "It's just a simple fix" often isn't.
XP Balancing meeting! So much amazing data from our in game tech mixed with comments from socials.. don’t blow this out of proportion but using AI to scrape and organise data is great.. it means every comment on every YouTuber we follow big and small, tweets, Reddit posts, even video transcripts! Amazing for a dev team to have this at their finger tips and amazing to build a collective community voice. We’ll always make the decision we think is best and you may not always agree, but there’s no excuse for devs to not at least see everything thats being said.
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