I am modding SF3 characters into SF6, starting with Sean. Vehemently anti AI - it will never touch this project. Please follow for updates.

The Streets
Joined October 2026
My official stance, or, "why AI will never be used for this project."
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Replying to @4869_BO @MigeruSan_
I can assure you, this is not a video edit.
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Replying to @Killbawx @Sinvar3
The goal right now is chipping away at it bit by bit. Updates will come when they're ready. Documentation and workflow will be released to everyone upon release. I thank you for your understanding.
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Replying to @Sinvar3 @Killbawx
Yes, it is extremely difficult to get moves working. Only one Q Super works, and he doesn't have air normals yet. Hugo has only ONE working move and it's the move in the trailer I posted. Every DI and Drive Rush is a clone of Ryu's. Things are progressing... very, very slowly.
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Replying to @IronMaidMaryan
There's none to be found here.
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Replying to @OrchidKnux
No, sorry. This project aims for 3S versions of characters only.
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Arjun update only shifted some checksums! We're back in business, y'all! New to this update, joining Sean are Q, Makoto, Dudley, Ibuki, Ken, Necro and Hugo. Sean is beta, all others are pre-alpha - TONS of work to do. Looking for playtesters, DM if interested! #3Sin6
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Replying to @Sinvar3
Yes, that makes sense. Yes, 3D models and custom animations are possible.
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Replying to @myomyomyopyo
Hi, I'm the creator of this mod! Yes! Sean has been a favorite of mine forever - he's such a fun character to use, especially when you get a win against Ken or Chun-Li!
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Basketball is here! WIP
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Working on the hitbox, but THE BALL IS IN!
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Replying to @Killbawx
Not using MMDK. It's a custom builder that generates the moveset as native SF6 battle data, with an REFramework script for character registration and runtime support.
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Totally reasonable. Despite how the videos look, I am still getting TONS of crashes. I'm going to get things more stable, futureproof for further DLC (this one changed checksums and broke everything) and then release my knowledgebase.
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It's not MUGEN - It is a mod for Street Fighter 6!
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Yes. Upon release I will share exactly how and why it works, as well as documentation for others to build their own characters from.
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Hi, I am the creator of this mod. Sean is added to the select screen, and does have his own moveset. If you'd like further proof, I'm happy to give it.
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I'd like to clear up that my mod is NOT associated with MUGEN in any way. This is also not passthrough modding that's been so...popular lately. This is a Fluffy Mod Manager/REFramework based mod. Proud to say absolutely no hallucinating slop machine vibecoded bullshit involved.
We getting SF6 x MUGEN ⁉😲 Link Source Below:
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This is not passthrough modding, this is a true mod. SF3 is not required to run.
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I am sorry. This is outside of the scope of the project. So is SF4, SF5, etc. This project only aims to port as many 3S characters into 6 as is possible.
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Replying to @MigeruSan_
Hi, I am the creator of this mod. This is not MUGEN. This is not passthrough modding, it is a Fluffy Mod Manager/REFramework based mod. Sean is added to the select screen. AI is not and will never be used. Slopcode could NEVER make these punish counter routes. Proof:
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