Matthew Callis (@superfamicom) header
Matthew Callis (@superfamicom) profile picture

Music / Super Nintendo / Video Game Preservation / Programming https://teapaw.org/t.co/COldrTuyos https://teapaw.org/t.co/nWtBytWV6j https://teapaw.org/t.co/roHeL5Z109 https://teapaw.org/t.co/LqKcF6C1OI

Seattle, WA
Joined February 2009
Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)Photo by Matthew Callis (@superfamicom)
Matthew Callis retweeted
I've been (secretly) developing a programmable cartridge for the rare Super A'Can console! This will be compatible with the entire #SuperAcan console library, but only holds one game at a time. If there is enough interest, I will make a multi-cart version. Here are some pics!
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Matthew Callis retweeted
Console RPGs with uniquely hand painted backgrounds were a rare breed but they were on a different level of beautiful. They existed in that tiny gap between 2D and 3D as a rare alternative to pre-rendered 3D backgrounds. Probably took forever to make, but worth it.
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Matthew Callis retweeted
I'll do art for free Square just remake the game #pixelart
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YOSHI'S ISLAND meets DIDDY KONG RACING! #supermario
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Matthew Callis retweeted
My Game Boy Slideshow ROM Generator is now available at there.oughta.be/a/game-boy-s… #gameboy #retrogaming
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When SMT was created, I was its original author. And my biggest concern was whether Law was properly set up as Law. At first, I played the game from Law's perspective. And after encountering some archangels, I thought OK.
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Matthew Callis retweeted
My Game Boy slideshow generator is almost complete. Just drag and drop some images into it and download a ROM for your Game Boys without installing anything. It runs locally in any modern browser. Give me a few days to wrap it up and make a little YT video. #gameboy #retrogaming
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Matthew Callis retweeted
"Where's the rom?" The game's rom data is not distributed with azya's emulator. You'll have to find someone who has it. On a totally unrelated note, I'm celebrating the new year with an original piece of abstract art!! I call it "ZeldaNelsonic.bin" Do you like it?
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Matthew Callis retweeted
The manager of Kaden no Ken-chan @zan2zanjp warns that there are now Chinese fakes of even obscurities like "Hitomi." Hitomi was an unofficial S&M eroge for Super Famicom that shipped inside of recycled cartridge shells from Zico Soccer and Yoshi's Safari.
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Matthew Callis retweeted
PCエンジンでポリゴンのつづき。 GitHubへ sample3.pce として置きました。 ザックリと作ったので、バグはあると思います🥲 github.com/yhzmr442/P.C.Engi…
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Matthew Callis retweeted
The Legend of Zelda Game Watch emulator is complete. Decapsulation and LCD vectorization were not done by me this time.
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Matthew Callis retweeted
SURPRISE SURPRISE! The alpha release of Grand Theft Auto 3 running on the Sega #Dreamcast (DCA3) is here! Here is an actual hardware capture I took from my DC while doing some physics engine optimization work. Over the last several months, a rag-tag team of indie DC developers and GTA fans assembled to take on what seemed to many to be an impossible feat: port GTA3 to the Sega Dreamcast. I will be posting about our journey regularly! gitlab.com/skmp/dca3-game#ba…
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Merry (S)NESMas, everyone! Presenting a collection of NES and SNES prototypes, courtesy of @frankcifaldi of @GameHistoryOrg, Josh Hamblin of @ThePlace4Gamers and Josh Byerly of @Wafflefoot Tune in tomorrow for our second wave of releases! hiddenpalace.org/News/NESMas…
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Matthew Callis retweeted
Only one week left to pre-order my Playstation 1 USB development cartridge #psxdev #ps1dev Open source tools and firmware, Windows and Linux compatible, this is not a CD game emulator, this is only for development/hacking stuff orionsoft.games/retroshop/ps…
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Hello again! For the second day of NESMas, we bring you a collection of prototypes amassed by the Nolan Brothers, who have graciously donated the majority of their collection for preservation. Enjoy! See you on January 1st for our last NESMas stream! hiddenpalace.org/News/NESMas…
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Matthew Callis retweeted
Legendary original Final Fantasy, Iranian-American Programmer Nasir Gebelli will be interviewed on NHK! He programmed the first 3 Final Fantasy games and it's the first time he has appeared in public for many years!
NHKの『FF』誕生秘話ドキュメンタリーBS4K/BS版には、天才プログラマー ナーシ・ジベリ氏も登場。放送日は12月30日、1月3日 famitsu.com/article/202412/2… ナーシ・ジベリ(ナーシャ・ジベリ)氏は、初期『FF』のメインプログラマー。飛空艇の高速移動などを実現したほか、伝説的なエピソードが残る人物。
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Matthew Callis retweeted
Here it is, my latest port from NES to SNES, and it's a multicart! Thank you to my Patreons during this wild ride, huge thanks to batty, for doing all of the MSU-1 arrangements! Happy Holidays, please enjoy, see you in 2025! @RetroRGB @MyLifeInGaming mega.nz/file/pz1SWbwR#8uC3cf…
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Matthew Callis retweeted
After 6 months of work, 4 VCRs, and an official translation, I am pleased to share my RF rip of Yukio Ninagawa's staging of Euripides's Medea, a tape which has never been transferred. archive.org/details/ojo.medi…
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Matthew Callis retweeted
SMW Special Zone if it was made today
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Matthew Callis retweeted
Mario Builder 64, a SM64 ROM hack I built with @arthurtilly413, where you can quickly and easily build custom levels in-game without having to learn confusing ROM hacking tools or C programming
Since it’s almost the end of the year, what was your biggest tweet?
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