making games @yoyogigames @glitchcityla past: @thatsnomoonent @nvidia @netflix @disneyanimation cave+milestone+topre fan (ラジルギ・イルべろ・虫姫さま・東プレ) EN+日本語🆗

Los Angeles, CA
Joined April 2018
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new post on build perf for c/c++ you needn't suffer (unless you're in UE ;) ) superfunc.zone/posts/001-spe…
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looking to sell my dfk bl pcb #shmup mutuals lmk if you're interested
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apropos of nothing, gun trails is on sale this week pls buy play.date/games/gun-trails/ #playdate
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Replying to @chriswade__
oldie but goodie (tm: black and tm ps3)
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Replying to @N1tch
working on a new bullet hell game, spiritual successor to our (me + @SamFilstrup )s goty nominated game play.date/games/gun-trails
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new compiler daemon idea, nice live coding for C tui inspiration + font by @usgraphics video on masto (bird site uploader doesnt work): mastodon.gamedev.place/@supe… #playdate
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really unique idea, excited to check this one out
Chromahertz is now LIVE on Kickstarter! 🕯️ It's a bullet hell game all about counter attacks. Draw with colorful chains to reflect bullets, and strike your foes as you warp to safety. Please help fund my game! I REALLY WANT TO MAKE THIS GAME!! #gamedev #Kickstarter
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yeah gotta jump on it John, youll love it
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blessed by the father
the people are shouting: "Bandcamp Friday" in honor of this day, i've released the music I wrote for the animated film Quarter Till Victory (links below) it's a short collection of tunes, so please pay what you want OR nab it for free!!
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astrobot is v cute
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Here's a small Interview talking about my new photobook- The Last Game Centers 最後のゲーセン [English Subs] linktr.ee/losultimosgamecent… hope you like it and please share and RT all you arcade lovers!!!!!!
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some mecha for our upcoming thing, by Sam #playdate #indiegames #ドット絵
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life isnt some assembly line that needs to be optimized. we aren't our output. this wave of productivity influencers & ai doofuses are only interested in maximizing without consideration to quality and meaning. build what matters to you, with intention.
Single best description of AI I’ve ever read, from the great Ted Chiang.
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The SDL3 GPU API has landed in main! I don’t think Sam and I realized how much heavy lifting we would be doing on the rest of SDL3 when I originally conceived of the GPU project, so I’m grateful that Ethan and his team took charge of this work.
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fwiw, they have acknowledged their use of LLVM for the basis of their toolchain and contributed back to the linker youtube.com/watch?v=9_7exO60… not saying they couldnt do better, but its not so black and white
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got drunk, talked about the virtues of contiguous memory, met new friends 10/10
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