
Christian. Husband. Dad. On a quest to find the most immersive experiences available on the internet Business Inquiries: [email protected]
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Joined April 2019
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If you're a creator, you should 100% be using AI.
This is a video made almost completely with AI prompts.
Still pictures turned into moving clips, music I chose in the background, and the gunfights recorded from a gameplay session that it placed there.
I gave grok bots what I wanted and this is what I ended up with.
AI is going to be able to pull some editing tricks I've always wanted to do but never had time to learn.
Creativity and efficiency booster...just avoid slop or you'll fade into irrelevance.
TactiGamer retweeted
GZW supporter preview is live and Next Fest is a go.
- Gray Zone Warfare: Rogue Ops 0.5:
Supporter Preview is live now ahead of Thursday's full launch.
Next Fest:
- Veterans: Napoleonic Wars: demo dropped today with early access Oct 28, line-infantry tactics where volley fire and morale matter.
- Frostrail: co-op survival FPS from the Barotrauma studio, set on an armored train crossing a frozen wasteland. 500k wishlists. Cool concept.
- Stronghold 4: skirmish demo for the castle sim's return, economy management and siege warfare.
- War Company: Fortress Europe: squad-level WWII tactical play.
- Archrebel Tactics: retro turn-based squad tactics in the Rebelstar and Laser Squad lineage, with a demo the dev estimates at 6 to 8 hours.
- Ghost Justice: turn-based tactical counter-narco operations.
Easter eggs in games used to be exciting because it was a bit of secret information you could share with your friends. I kinda miss those days...
TactiGamer retweeted
Could shots have been placed better? Sure. Could I have leaned into the leg meta? Absolutely.
Should a player who scores 3-5 unanswered center mass hits with 5.45 essentially always kill their opponent? It's subjective, but my sense is yes.
High TTK is the reason REDSEC, Warzone, and any number of arcade shooters are uninteresting to me. "Tactical shooters" should be high lethality and high consequence attained partially by low TTK and damage models that are analogous to what one might expect in the real world.
I don't need @WARDOGS to be Squad, Arma, or Bellum, but positioning and scoring first hits should be rewarded more often than punished.
Skill, decision making, and execution should be the biggest predictors of gunfight winners... not time in game and meta kits.
Great news for the console world - will be a hit!
Squad is heading to PS5 and Xbox Series X|S in 2027.
Drop into real-world terrain for tactical, full-scale warfare.
Infantry push forward under armour cover, helicopters ferry troops to the front line, and logistics crews keep the whole operation supplied.
Free PS5 Alpha Preview: October 16–25 Full Launch: PS5 & Xbox Series X|S in 2027
Love me some diegetic immersion.
Here's a quick look at our updated GCPS Tablet!
With more useful information available, the tablet will play a bigger role in helping you complete objectives while out on a raid.
We can't wait for you to get your hands on it!
#IncursionRedRiver #IRR
In 2024, teammates with responsive AI were shown off for Arena Breakout Infinite. Have we seen them since?
(tbh I like the "realism" aspect as they perform exactly like me as a teammate)
Starting to miss launch day
Arena Breakout: Infinite × Girls' Frontline 2: Exilium — Collab Launches October 15! @GFL2EXILIUM_EN
The mutants here are no joke, but Operators, reinforcements are on the way.
New characters, collab melee weapon, and special events are coming — along with 4,800 Free Bonds still up for grabs!














