
C++ Game Developer PM at @visualc and @visualstudio, talk to me about your game developer experiences! PC gamer at heart. he/him
Joined July 2020
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David Li retweeted
devblogs.microsoft.com/cppbl…
My colleagues, Cody & STL, has spent quite a bit of time bringing constexpr <cmath> to MSVC. It was a massive undertaking but in the end MSVC will be able to provide extremely accurate results from these functions at compile-time!
Don't miss this series!
More info in my blog: devblogs.microsoft.com/cppbl…
David Li retweeted
Try out the new Whole Codebase Indexing (WCI) available in Visual Studio 18.9 Insiders 1 for:
-faster code navigation and colorization
- CodeLens references for C++
- richer symbols for Copilot tools
Check out the latest blogpost here: devblogs.microsoft.com/cppbl…
David Li retweeted
Pure Virtual C++ 2026 is July 21. First look at two featured sessions on cutting C++ build pain: Ryan Shepherd on C++20 modules in C++/WinRT (Windows Terminal cut builds ~15% and shed tens of GB), and David Li on letting Copilot fix real build bottlenecks: devblogs.microsoft.com/cppbl…
Replying to @UnrealStudyInfo
Visual Studio 2026 is supported for UE5.8. I've asked the Epic docs team to update that page.
David Li retweeted
Adobe used MSVC's sample-based profile-guided optimization to speed up Photoshop brush strokes, file opens, and filter execution on Windows: 20% faster on x64, 13% on ARM64. Profiles come from real release builds, no source rewrites. devblogs.microsoft.com/cppbl…
David Li retweeted
Sub agents are coming to Copilot in Visual Studio. Such as smooth implementation too.
Coming soon...
David Li retweeted
GitHub Copilot build performance for Windows now supports project-specific builds. Build one MSBuild project or CMake target instead of your entire codebase. Available in Visual Studio Insiders. Learn more: devblogs.microsoft.com/cppbl…
David Li retweeted
MSVC Build Tools 14.51 RC is here: C++23/C++20 conformance fixes, modernized parser, consteval + coroutine improvements, tons of SSA/CSE/SROA/PGO optimizer wins, preview Intel APX, full ARM64 SVE, SIMD‑boosted STL, and a long list of bug fixes.
📘 Blog: buff.ly/bIcA18l














