No minors allowed | NSFW alert Dark side of https://xitter.cf/t.co/5zNquDP60e 3D artist and VRChat avatar creator You can buy these at https://xitter.cf/t.co/lzNOr46x26

Night City
Joined September 2018
Meet the GlaDOS - VRC avatar! Built from scratch, made to be modular and easy to modify. Comes with own 8-pages manual booklet! Already on my b00sty, links in bio
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I didn't noticed at first, but then realized that it's official Unreal Engine account Yeah bro I'm all six fingers in with you on that one. Show em what you got, champ!
Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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a portal 2 art study of the different types of GLaDOS fan designs:
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>What was your biggest impact on the internet? I modeled her in 3D
What was your biggest impact on the internet? I drew a Mecha Vaporeon
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うおおおおやったああああ!!! #ロボ娘なんでも投稿祭
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Found another leak
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1. Helldivers switches to Easy Anti Cheat. 2. immediately, unmodded divers can't run the game due to either being locked out for no perceivable reason or the game crashing on startup. 3. those who CAN get in report terrible preformance, which for many also leads to crashes 4. adding EAC also basically curbs any progress on Helldivers 2 being playable on Steam Decks, because EAC hates Proton. 5. on top, many report that EAC is preventing Crossplay from working. 6. Arrowhead also avoiding saying how the most downloaded mods were QOL fixes like Hellpod Steering or Armor Transmog. or how they talked about mods in the past, and in the same update, didn't implement any long awaited QOL fixes (that the mods fixed in a week with AI, that they've "been working on" for 2+ years) AND DESPITE ALL OF THIS! where I gave them a week upon hearing about it this morning at about 6:30AM, modders and hackers already bypassed EAC within 4 hours of it's launch. because it's EAC. good fuckin job Arrowhead, even your own discord is flaming you for this.
Helldivers, what side of the fence are you on? 👀
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Got to design the new @cap_yogurt What a way to return to custom model creation. This one was fun 💙💙💙
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The VRChat native face tracking beta SDK has arrived! β I've updated some of my add-on with experimental versions if you wish to provide feedback. I will start updating all of my packages to the native SDK after it is part of the next main SDK release. ⬇ More info bellow ⬇ I am curently holding off on updating all of my packages to avoid confusion and learn how to make the switch as seemless as possible for everyone. Here are the add-ons that are supported: - Lapwing - Marycia - Shinano - Milltina - SiuSiu - Chocolat - Mamehinata - Milfy - Mayo - Lumina what does this update bring? - MUCH reduced synced parameter requirements (only ~10bits max) - your friends will see your face tracking more true to what you're seeing - visemes shouldn't clip anymore - better performance important notes if you wish to provide feedback: - You will need the face tracking beta SDK in your project - Only the open beta version of VRChat will be able to display the beta face tracking - Please switch to the beta branch of VRCFT on steam to be able to control the experimental face tracking - Importing the experimental version will automatically switch your face tracking to the newer VRC systems if you are using the base prefab. - If you are using a customised version I advise you copy the avatar descriptor component from the prefab and remplace the references of the head mesh and eye bones. - Styling should remain the same, if you observe any anomalies or have geenral feedback, please reach out on Booth or Ko-Fi
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Stop falling for this non-sense. A lot of these 'native PC ports / recomps' are nothing but emulation wrapped up a fancy exe using AI. Please explain to me why this 'native port' has a shadPS4 folder, and game patches used on shadPS4.
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>Another "decompiled" PS4 game "native PC port" >Looks inside >Cutted ShadPS4 with build-in game patches (yeah shadps4 doesn't emulate PS4, it's only converts game gpu requests into something that PC can understand, and literally 90% of latest PS4 "native ports" doing the same)
Sony wouldn't do it. So the community did. 𝗕𝗹𝗼𝗼𝗱𝗯𝗼𝗿𝗻𝗲: 𝗚𝗢𝗧𝗬 𝗘𝗱𝗶𝘁𝗶𝗼𝗻 is now live on 𝗙𝗶𝘁𝗚𝗶𝗿𝗹 𝗥𝗲𝗽𝗮𝗰𝗸𝘀 as a standalone PC release. Not an emulator setup. This is a pre-configured, 1-click repack of the 𝗯𝗯𝗽𝗼𝗿𝘁 (𝘃𝟭.𝟵.𝟲) native PC recompilation. What’s included in the package: • 𝗡𝗮𝘁𝗶𝘃𝗲 𝗣𝗖 𝗘𝘅𝗲𝗰𝘂𝘁𝗶𝗼𝗻: Runs directly on x86-64 hardware via Vulkan • 𝗙𝘂𝗹𝗹 𝗚𝗢𝗧𝗬 𝗖𝗼𝗻𝘁𝗲𝗻𝘁: Base game (v1.09) + The Old Hunters DLC • 𝟲𝟬+ 𝗙𝗣𝗦 𝗨𝗻𝗹𝗼𝗰𝗸𝗲𝗱: Bye-bye 30 FPS frame-pacing lag • 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗢𝗻𝗹𝗶𝗻𝗲: Multiplayer features integrated • 𝗭𝗲𝗿𝗼 𝗖𝗼𝗻𝗳𝗶𝗴: Pre-patched and ready to launch After 10 years of waiting, Yharnam is finally playable on PC without touching a console. Repack entry: t.me/forhanvv/20
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Tactical GlaDOS concept (CommanDOS). Original model belongs to @thiccythings
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BOLD FOR THEM TO SHIT ON VALVE/STEAM, AND THEN LITERALLY USE PROTON INTERNALLY FOR WINDOWS COMPAT ON LINUX... this launcher is so fucking vibeslopped its funny, but holy crap, these people are hilarious.
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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on the vibecoded adobe suite i think both the effort and the expectations are completely misplaced. illustrator is 39 years old, photoshop 36. people really did expect to catch up in two weeks. attacking the full suite makes no sense. if you’ve been using photoshop, indesign, or illustrator for 20 years, you’d have opinions. you’d notice even the smallest inconveniences and have ideas for how to improve your workflows. with ai, you’re finally in a position to make bespoke software that serves you perfectly and brings you joy. look at aseprite, which specializes in pixel art. losslesscut, which does one thing premiere makes unnecessarily complicated. photopea, which started as a browser-based psd viewer and grew into a serious editor over 14 years. figma, which rethought design around collaboration. each of these projects has a point of view. each understands something about how people actually work. instead, we get seven adobe-shaped applications, recreating the surface without understanding what led to the underlying decisions. not an alternative vision for creative software, just a checklist of features to imitate. it’s slopware, and it trivializes decades of genuine attempts to free people from adobe. the tragedy is that we finally have the tools to make the software we actually want, and instead we’re making the software we already have. and if you needed any more evidence that this was never about making better software, having finished 40 years of adobe development in two weeks, he’s now moving on to microsoft office.
I wanted to show how janky the AI slop is of the FilmCraft software. I wanted to set the stage for how bad it is, and how little care there has actually been in implementing this tool, and most definitely the entire Craft suite too. It's all AI slop that does not even work.
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Sorry for being mostly silent last month, I got sick and it stucked to me for long enough Chad update incoming with new colors, rig fixes and a hat
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*Vibecoded, and this crap uses 100% cpu and 5gb ram without single project open. If you need adobe soft, just grab it for free instead
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Just realized I never posted this here. A remake I made of the prototype GLaDOS chassis from the end of the Portal 2 co-op campaign
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portal 2 aperture desk job cave johnson glados au art
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More Lamborghini robot girl 💚 Big fan of this particular green too
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