Alex retweeted
waw shi no numa ported into bo2 by @ticass234 this is way better then dlc 5 XD
My tool doing wonders
github.com/Ticass/B2W
So many fixes already, tool is progressing extremely fast.
Still needs a good amount of work on Lights and shaders though, lots of issues there but it's coming along
presenting B2W, a wip tool that lets you convert any world at war zombies map into a bo2 map. Still some issues to iron out, should be ready in a week or so.
youtube.com/watch?v=5tDIOcx2…
Mandatory ? you're telling me all competitive games for Waw have to be played using this retard's stuff. HELL NAHHH waw is dead 💀
Alex retweeted
OFFICIAL: An unfinished Tower Defense Mode has been found in the BO1 PlayStation Ports
youtu.be/H74et7hjJl4?is=89um…
Found by: @ImJtagModz
Hey @IronGalaxy I know you guys can’t code for shit, so here is some code for you guys:
onPlayerSpawned()
{
for(;;)
{
self waittill("spawned_player");
self SetClientDvars(
"com_maxfps", "120"
}
I know it’s spooky right 😱😱
DLC 5 version of bo2 recompilation project.
I am porting bo2 alpha to PC using Rexglue. And before someone comes in my comments saying how Rexglue is just Xenia. I am not using Xenia's graphics engine, I am using the direct d3d9 calls found inside the default_mp.map with IDA
Had an actual version go in game and fully playable, but it is using the default Xenia rendering engine and I felt like performance was Meh.
github.com/Ticass/bo2-xenia-…
Fucking sick seeing a part of my work running on real hardware, a tiny part, but still, sick asf
BO2 Alpha July build gsc menu working.
yes its very basic, ive only just got this to load after seeing @ItsRairu did it on xenia & the gsc tool to compile it
@michaeloliver__ - Huge shoutout to him for making the codxe plugin used this as a base to get the gsc to even load.


























