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Patron saint of bad decisions and poor life choices | Live, Love, Burn, Die | @emkey's ❤️ | Views are my own.

Joined April 2009
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You're a fucking snake, Martin. a two-faced hypocrite.
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I'm all for being welcoming and trying new things and accessibility but let's be real here not everything needs to be for everyone and people just need to stop.
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Thats it? No Star Trek 2? No TMNT Lair? That was just a bunch of people who love Magic giving me hope for the game 😡😡😡!!!
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If you're telling me that you got into Magic by playing a Universes Beyond set and have little to no interest in within-universe sets or the lore/gameplay of Magic as a whole... then you don't like Magic at all. You just like your IP in its shiny Magic wrapping.
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Martin retweeted
Scooby doo if he was homophobic
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Emma Frost & Miss Piggy the Universe is not ready!!! #Xspoilers
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I finally had a student comment on my Red Lantern Corps emblem desktop wallpaper and immediately get scared lmao
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Martin retweeted
Your death will come on an ordinary day, in the middle of unfinished plans and the world will continue without you. So live a little.
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I will always and forever be of the opinion that Commander should absolutely NOT be the first format new Magic players learn
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If I hear/read "because AI said..." one more time I'm going to end up murdering the person
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I think I'm getting the hang of this...? LOL
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I think one thing that doesn't get discussed enough is how much Magic's gameplay has changed in recent years. The effort to make the game more accessible seems good on its face, but the end result seems to be much less strategic gameplay and less player agency (i.e. your decision matter less today than in the past). One thing doing the Best Standard bracket has reinforced to me is that the current version of Magic really is an aberration historically. The play pattern of two decks snowballing into each other and seeing who gets the better draw isn't how Magic was for most of its life. Rather than being about Universes Beyond or the number of sets, I think this is actually a product of Wizards spending the last decade or two trying to remove "feel bads" from the game to make it more accessible or appealing to new players. Stax has mostly been eliminated, land destruction too, counterspells minimized. As we've seen repeatedly on the Bracket, these "feel bad" cards actually do a ton of work balancing the game. Janky white weenie decks can compete thanks to Rishadan Port or Armageddon disrupting the opponent's resources. Sideboard hosers and color hate cards can swing matchups. This leads to, at least in my opinion, a lot of really interesting matches where you have to think about playing around sideboard cards, sequence plays to avoid the hate, sandbag lands to play around destruction, etc. I feel like this strategic depth is often missing today. When you add the elimination or minimization of "feel bads" to the spiraling power of creatures, you end up with a game that heavily incentivizes maximizing your gameplay rather than stopping your opponent's gameplan. We've also seen a lot of steps taken to minimize variance - mulligan rule changes, card designs (like MDFCs), everything generating card advantage to make sure you rarely run out of cards (because being empty handed feels bad...) - which I think compounds the problem. Less variance also pushes you to maximize your gameplan rather than stopping your opponent's gameplan, since you'll execute your gameplan optimally more often. The end result is an era of Magic that, at least to me, feels far less strategic than in the past. I still appreciate the game for what it is today, I still have fun playing it, but it's wild how good 1v1 Magic gameplay used to be. I wish there was a way more newer players could experience it, because it really is a lifechanging gaming experience and its super addicting.
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Pleasantly surprised to notice going into the third turn of the game that my opponent was none other than @SaffronOlive (because I hardly pay attention to who my opponents are on Arena 😅) GG!
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Please just give me the entirety of our home, across the fog, the Lands Between
I'm curious: what are some *worlds* that you think would make good Magic sets? I don't want to hear about characters so much as the place and the vibe.
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Muscle-up practice
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if you're new to mtg and want to get better btw, you absolutely NEED to be playing 1v1 magic doesn't matter if it's a 60, 40, or even a 100 card (e.g. canadian highlander) format. you are extremely unlikely to get a good grasp of the fundamentals without a foundation in 1v1 mtg
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Apparently an official MTG coloring book is releasing this month. penguinrandomhouse.com/books…
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This Leon scene felt so familiar because it mirrors a scene from The Lord of the Rings film series.
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We get our red Emeritus and Lightning Bolt back in Standard (sort of...)
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The co-creator of Darkwood just announced a psychological horror game that starts as a mundane cleaning simulator. - Cleaning simulator turns into cosmic horror - Genre-flipping gameplay - Pilot a submarine to explore a pitch-black sea floor It's called Hoarder.
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