
Patron saint of bad decisions and poor life choices | Live, Love, Burn, Die | @emkey's ❤️ | Views are my own.
Joined April 2009
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Martin retweeted
Thats it?
No Star Trek 2? No TMNT Lair?
That was just a bunch of people who love Magic giving me hope for the game 😡😡😡!!!
Martin retweeted
Replying to @junestorm_
Martin retweeted
Emma Frost & Miss Piggy the Universe is not ready!!! #Xspoilers
Martin retweeted
Your death will come on an ordinary day, in the middle of unfinished plans and the world will continue without you.
So live a little.
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Martin retweeted
I think one thing that doesn't get discussed enough is how much Magic's gameplay has changed in recent years. The effort to make the game more accessible seems good on its face, but the end result seems to be much less strategic gameplay and less player agency (i.e. your decision matter less today than in the past).
One thing doing the Best Standard bracket has reinforced to me is that the current version of Magic really is an aberration historically. The play pattern of two decks snowballing into each other and seeing who gets the better draw isn't how Magic was for most of its life.
Rather than being about Universes Beyond or the number of sets, I think this is actually a product of Wizards spending the last decade or two trying to remove "feel bads" from the game to make it more accessible or appealing to new players. Stax has mostly been eliminated, land destruction too, counterspells minimized.
As we've seen repeatedly on the Bracket, these "feel bad" cards actually do a ton of work balancing the game. Janky white weenie decks can compete thanks to Rishadan Port or Armageddon disrupting the opponent's resources. Sideboard hosers and color hate cards can swing matchups. This leads to, at least in my opinion, a lot of really interesting matches where you have to think about playing around sideboard cards, sequence plays to avoid the hate, sandbag lands to play around destruction, etc.
I feel like this strategic depth is often missing today.
When you add the elimination or minimization of "feel bads" to the spiraling power of creatures, you end up with a game that heavily incentivizes maximizing your gameplay rather than stopping your opponent's gameplan.
We've also seen a lot of steps taken to minimize variance - mulligan rule changes, card designs (like MDFCs), everything generating card advantage to make sure you rarely run out of cards (because being empty handed feels bad...) - which I think compounds the problem. Less variance also pushes you to maximize your gameplan rather than stopping your opponent's gameplan, since you'll execute your gameplan optimally more often.
The end result is an era of Magic that, at least to me, feels far less strategic than in the past. I still appreciate the game for what it is today, I still have fun playing it, but it's wild how good 1v1 Magic gameplay used to be. I wish there was a way more newer players could experience it, because it really is a lifechanging gaming experience and its super addicting.
Martin retweeted
if you're new to mtg and want to get better btw, you absolutely NEED to be playing 1v1 magic
doesn't matter if it's a 60, 40, or even a 100 card (e.g. canadian highlander) format. you are extremely unlikely to get a good grasp of the fundamentals without a foundation in 1v1 mtg
Martin retweeted
Apparently an official MTG coloring book is releasing this month. penguinrandomhouse.com/books…
Martin retweeted
This Leon scene felt so familiar because it mirrors a scene from The Lord of the Rings film series.
Martin retweeted
The co-creator of Darkwood just announced a psychological horror game that starts as a mundane cleaning simulator.
- Cleaning simulator turns into cosmic horror
- Genre-flipping gameplay
- Pilot a submarine to explore a pitch-black sea floor
It's called Hoarder.
Martin retweeted
The actual research is wild. Every time you push down a feeling, your brain has to choose between suppressing that emotion and recording what’s happening around you. It picks the suppression. The memory doesn’t get saved.
A 2000 Stanford study confirmed this: people told to hide their emotions while watching a film remembered far fewer details than people who just reacted naturally. Suppressing emotions uses up mental energy, and that leaves less brain power for saving new memories.
Brain scans show why. A 2012 study found that suppression quiets the hippocampus (your brain’s memory-recording center) right when it should be saving information. The two brain regions that normally team up to lock in memories stop talking to each other.
Over time it gets worse. Suppression keeps cortisol (the stress hormone) elevated, and cortisol shrinks the hippocampus. Chronically stressed people can lose 10 to 15% of its volume. Just three weeks of high cortisol can shrink the tiny connection points between brain cells by about 20%. The good news: studies show this shrinkage can partially reverse once stress levels drop. Not necessarily permanent.
A Finnish study of 1,137 older adults tracked over roughly a decade found that habitual emotion suppressors had nearly 5x the risk of developing dementia, even after controlling for genetics, smoking, obesity, and education.
There’s a better way to handle emotions that doesn’t cost you your memory. It’s called cognitive reappraisal: instead of bottling the feeling, you reframe what’s causing it. (“This meeting isn’t a threat, it’s practice.”) A 2003 Stanford/UC Berkeley study found reappraisers had more positive emotion, better relationships, and higher wellbeing. Suppressors got the opposite on every measure. And reappraisal carries zero memory cost.
The difference comes down to timing. Suppression kicks in after the emotion has already fired, so your brain is fighting its own response while simultaneously trying to record the moment. Reappraisal changes how you interpret the situation before the emotion fully activates. Same event, same person, but your hippocampus stays free to do its actual job: recording your life.
Martin retweeted
Final Fantasy VII Remake Director Naoki Hamaguchi says newer employees at Square Enix now say that Final Fantasy XIII is their favorite Final Fantasy game!
“So recently, because the company has been growing and changing as new employees come in and the company just keeps going on. The younger folk who come in don't say Final Fantasy VI anymore, they say, oh yeah, Final Fantasy XIII was my favourite. So I really do feel the passing of the ages.”
youtu.be/jbrBjFZabUE?si=rMLA…
Martin retweeted
🎵倖田來未/ real Emotion
#realEmotion #倖田來未 #kodakumi #ナイナイミュージック #FFX2 #ファイナルファンタジーX2 #週刊ナイナイミュージック #KODAKUMI_25th #FNS歌謡祭2025 #FNS歌謡祭
Martin retweeted
“This… ‘stuff’?”
Oh. I see.
You think this has nothing to do with you.
You go online and you scroll through your feed, and you pick up— I don’t know— that tired line about HIV being “always dangerous,” because you think it makes you sound cautious or responsible.
But what you don’t know is that that statement is not just outdated. It’s not conservative. It’s not “just being safe.”
It’s scientifically incorrect.
You’re also completely unaware that in 2016, the PARTNER study released landmark data on viral suppression and sexual transmission. Zero linked transmissions.
And then in 2018, PARTNER2 confirmed it again. Thousands of condomless sex acts. Zero transmissions when the viral load was undetectable.
And then U=U moved into global guidelines — CDC, UNAIDS, WHO — then into clinics, public health campaigns, medical teaching, community education.
And eventually it trickled down into the public conversation where you probably first heard some watered-down version of it from a random comment thread.
However, that simple fact — that undetectable = untransmittable — represents decades of research, millions of dollars, thousands of scientists, and relentless advocacy.
So it’s almost funny how you think you’re making a “neutral” statement that somehow exempts you from modern HIV science, when in reality you’re repeating a misconception that’s been disproven by the very people who built this field… long before you ever heard the word “undetectable.”


































