Army of Two: The 40th Day is now running at nearly stable 30 FPS with native D3D12 rendering
Xbox 360 PowerPC -> native x64 via RAX
Native D3D12 graphics
No GPU emulation and 0 runtime shader translation
Real gameplay/game beaten on co-op
Still plenty to improve for rax360!
Replying to @sleepynsedated
I dont know you or who you associate with, but If you think I am talking like AI or trying to sound overly smart (or non human in your words) I pray you can reach a higher intellect my friend
I am rather confused why would I dumb down my words, especially based on the context
Replying to @CursedIfElse
Ok well I read "not native" so if that wasnt the point its fine we agree on the category.
The media framing is a separate question and not one I was arguing against
Much work needed before The Darkness is anywhere near done
Infact xex2exe has ran out of issues and now its ReXGlue I need to fork
From there I can just build on the runtime layer, which is what I have been using and make it alot easier to work with my specific needs!
#xex2exe
Replying to @winapi_
I am currently working on the "The Darkness" as the next title benchmark for xex2exe, which imo is gonna be alot more fun/tedious than N+. I will also be open sourcing xex2exe sometime down the road when it is less experimental, and has a more seamless/steamlined usage








