w^x (@winapi_) profile picture

https://teapaw.org/t.co/BAut66pNrd

Joined August 2026
Replying to @_xeroxz
馃槶馃槶
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Replying to @advaithj1
Happy Birthday
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Army of Two: The 40th Day is now running at nearly stable 30 FPS with native D3D12 rendering Xbox 360 PowerPC -> native x64 via RAX Native D3D12 graphics No GPU emulation and 0 runtime shader translation Real gameplay/game beaten on co-op Still plenty to improve for rax360!
Also a friend asked how the entry point replacement works. So here is the part I think is genuinely new.
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Replying to @vxunderground
linux goop
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How it feels to use BitBender
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Replying to @sleepynsedated
I dont know you or who you associate with, but If you think I am talking like AI or trying to sound overly smart (or non human in your words) I pray you can reach a higher intellect my friend I am rather confused why would I dumb down my words, especially based on the context
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Replying to @k0mkc
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The Xbox 360 D3D9 lib builds PM4 packets. rax360 replaces the lib entry points with native thunks. The library still computes draw state but PM4 never gets built, and never gets decoded. Native D3D12. No command processor, or runtime shader translation! (rebranded xex2exe)
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Replying to @CursedIfElse
Ok well I read "not native" so if that wasnt the point its fine we agree on the category. The media framing is a separate question and not one I was arguing against
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Much work needed before The Darkness is anywhere near done Infact xex2exe has ran out of issues and now its ReXGlue I need to fork From there I can just build on the runtime layer, which is what I have been using and make it alot easier to work with my specific needs! #xex2exe
Replying to @winapi_
I am currently working on the "The Darkness" as the next title benchmark for xex2exe, which imo is gonna be alot more fun/tedious than N+. I will also be open sourcing xex2exe sometime down the road when it is less experimental, and has a more seamless/steamlined usage
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