w^x retweeted
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 🪄
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w^x retweeted
Linus Torvalds says, rules prohibiting AI usage are “UTTERLY STUPID” and “idiotic”.
For the Linux kernel, Torvalds says, “we’re not going to make stupid rules that say ‘you can’t use tools for X’”.
Army of Two: The 40th Day is now running at nearly stable 30 FPS with native D3D12 rendering
Xbox 360 PowerPC -> native x64 via RAX
Native D3D12 graphics
No GPU emulation and 0 runtime shader translation
Real gameplay/game beaten on co-op
Still plenty to improve for rax360!
w^x retweeted
Today we’re soft launching BitBender, a SaaS for automated binary deobfuscation: unpacking, import fixing, OEP restore, and related prep.
IDA and Binja MCP are powerful, but packed or obfuscated samples still bog down LLM analysis. BitBender is meant to clear that layer first.
Early beta. If you want access, get in touch: bitbender.io
Also a friend asked how the entry point replacement works.
So here is the part I think is genuinely new.
"Unit tests are worse than useless"
I added 5 instructions to my 360 recompiler. The validator had a bound naming whatever enum value was last when that line was written. So every new kind got rejected, with an error pointing nowhere near the cause
Much work needed before The Darkness is anywhere near done
Infact xex2exe has ran out of issues and now its ReXGlue I need to fork
From there I can just build on the runtime layer, which is what I have been using and make it alot easier to work with my specific needs!
#xex2exe
Replying to @winapi_
I am currently working on the "The Darkness" as the next title benchmark for xex2exe, which imo is gonna be alot more fun/tedious than N+. I will also be open sourcing xex2exe sometime down the road when it is less experimental, and has a more seamless/steamlined usage
I dont even do webapp stuff anymore, but @charlesproxy 3.12.3 will always hold a special place in my heart 🥹
I officially fixed all gameplay bugs, and have completed the recomp for N+ demo via xex2exe (technically audio is still broken but that is a different issue entirely)
Many refinements can be made (mainly optimization), but I am very excited for the direction xex2exe is heading!








