Bitshard Interactive (@BitshardDev) header
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Newcastle Upon Tyne, England
Joined May 2025
Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)
Devs: If AI writes 30% of your code but every design decision is yours, is it still your game? Where's the line for you? #gamedev #AI
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When your demo is played by non other than @GirlGlitcher and she gives the most simplest and honest review “I think this is Fan - Fucking - Tastic “ It makes it all worthwhile the hours , days and months I’ve put into this little game of mine
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Bitshard Interactive retweeted
Loving @JangaFX EmberGen so far (not sponsored... unless...?) Was able to bake six-point textures for Adelaide's cigar smoke, so the smoke's "volume" is lit by nearby lights despite being completely flat.
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Bitshard Interactive retweeted
Just a week ago I woke up to 100 wishlists, now its 150! 🤯 Thank you all so much! 🥹 Back to working on the demo! #gamedev #steam
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Whats the first thing your eye is drawn too in this part of the Level #leveldesign #unreal #hold #indydev #screenshotsaturday
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Introducing HOLD. You play as Jackie Kessler, a lone survivor sent into a world devastated by a deadly virus that has mutated nearly 95% of the population. Your mission? Activate the Hostile Outbreak Lockdown Devices (H.O.L.D.), powerful machines designed to cleanse the world of the infection. But there’s a catch. Each device needs time to charge. Defend the HOLD. Survive the hordes. Save what’s left of humanity. #indy #gamedev
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WTF?? #indiedev I didn’t do anything that could explain a spike like this. 38 new wishlists today. I don’t get it at all 😭 but I’m happy! #IndieGames
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Slowly but surely getting the very first level for HOLD completed
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Welcome to Squaddly Dick Farm lol....
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They say you should never split the difference... Well, in HOLD, you definitely don't want to split your VAZDIFERENS! 😂🪚 Meet the V4ZD1F3R3NS, a special weapon that fires ricocheting saw blades, slicing through Rots and bouncing off the environment. And every upgrade adds ANOTHER blade! 😈 #IndieDev #GameDev #UnrealEngine5 #HOLD
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Got to have some weird weapons in the game , just because
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Guess the new Outfit for Jackie lol
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Working on adding in crosshairs that hug the terrain but show the actually bullet height and distance , rather than just a dot or cross on the screen #indydev #indiegames
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Bitshard Interactive retweeted
Cool. What engine you used?
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Bitshard Interactive retweeted
Gave the HOLD unit a face today 👀 Power it on and it comes alive. It blinks, looks around, talks and flinches with every hit. As its health drops, worry turns to panic. Now the thing you’re protecting looks scared to die. #gamedev #indiedev #hold #zombiegame
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Replying to @BitshardDev
Giving the objective a face is evil in the best way. Now losing a wave feels personal.
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Bitshard Interactive retweeted
A health bar tells me how much is left. This worried little screen gives me a reason to care. I like that the expression changes with the same damage state: one system doing two jobs, communicating danger and making the objective feel like company.
Gave the HOLD unit a face today 👀 Power it on and it comes alive. It blinks, looks around, talks and flinches with every hit. As its health drops, worry turns to panic. Now the thing you’re protecting looks scared to die. #gamedev #indiedev #hold #zombiegame
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Gave the HOLD unit a face today 👀 Power it on and it comes alive. It blinks, looks around, talks and flinches with every hit. As its health drops, worry turns to panic. Now the thing you’re protecting looks scared to die. #gamedev #indiedev #hold #zombiegame
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HOLD | Indie Zombie Survival game | coming soon to steam
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