Bitshard Interactive (@BitshardDev) header
Bitshard Interactive (@BitshardDev) profile picture

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Newcastle Upon Tyne, England
Joined May 2025
Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)Photo by Bitshard Interactive (@BitshardDev)
Bitshard Interactive retweeted
Loving @JangaFX EmberGen so far (not sponsored... unless...?) Was able to bake six-point textures for Adelaide's cigar smoke, so the smoke's "volume" is lit by nearby lights despite being completely flat.
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Bitshard Interactive retweeted
Just a week ago I woke up to 100 wishlists, now its 150! 🤯 Thank you all so much! 🥹 Back to working on the demo! #gamedev #steam
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WTF?? #indiedev I didn’t do anything that could explain a spike like this. 38 new wishlists today. I don’t get it at all 😭 but I’m happy! #IndieGames
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Bitshard Interactive retweeted
Cool. What engine you used?
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Bitshard Interactive retweeted
Gave the HOLD unit a face today 👀 Power it on and it comes alive. It blinks, looks around, talks and flinches with every hit. As its health drops, worry turns to panic. Now the thing you’re protecting looks scared to die. #gamedev #indiedev #hold #zombiegame
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Replying to @BitshardDev
Giving the objective a face is evil in the best way. Now losing a wave feels personal.
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Bitshard Interactive retweeted
A health bar tells me how much is left. This worried little screen gives me a reason to care. I like that the expression changes with the same damage state: one system doing two jobs, communicating danger and making the objective feel like company.
Gave the HOLD unit a face today 👀 Power it on and it comes alive. It blinks, looks around, talks and flinches with every hit. As its health drops, worry turns to panic. Now the thing you’re protecting looks scared to die. #gamedev #indiedev #hold #zombiegame
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Bitshard Interactive retweeted
My official Steam capsule artwork for HOLD! 🔥🧟‍♂️ Not a single piece of AI used to create this beast! Just Unreal Engine, Photoshop, a lot of patience and probably far too much caffeine. 😂 Pretty damn proud of how it's turned out, especially doing everything myself as a solo indie dev! What do you guys think? Honest opinions welcome! Looking at you, @TheMG3D 👀 #IndieDev #HOLD #UnrealEngine #GameDev
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Bitshard Interactive retweeted
Bo3 eat your heart out
Went with the classic animated menu screen rather than a static image I present Jackie chilling before getting to work #hold #indydev #unreal
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Bitshard Interactive retweeted
Here is a clip from my Upcoming zombie Defence survival game I’m making. Please feel free to share , I’m also looking for playtesters to help , if you’re interested give me a shout #zombies #unreal #indydev
Replying to @GameTikker
Here is a clip from the ending playable Intro to my zombie survival game HOLD
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Bitshard Interactive retweeted
Replying to @GameTikker
Here is a clip from the ending playable Intro to my zombie survival game HOLD
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Bitshard Interactive retweeted
🔊 SOUND ON 😂 “I’M JACKIE, THIS IS MY HOLDFAST…” Jackie’s got a van, a ridiculous theme tune and absolutely no business throwing these shapes during an apocalypse. Solo development is going exactly as planned. #HOLD #IndieGame #GameDev
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Bitshard Interactive retweeted
Have I told you all I’m making my own game ???
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Bitshard Interactive retweeted
😂 PANIC! You can literally see my panic towards the end of the run haha! Its 25% off right now too! 😃 store.steampowered.com/app/4… #gamedev
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Bitshard Interactive retweeted
Check this out! This indie dev has made a game where you are forced to learn morse code! 🤓Learn morse code 🧩Solve morse code puzzles 💀Die The game is called Dash Dot Die and is out on Steam! Steam link in comments.
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Bitshard Interactive retweeted
Super happy to announce that my game Racing Maniacs is now available on Google Play! Download now: play.google.com/store/apps/d… #racinggame #racingmaniacs #newgame #indiegame
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Bitshard Interactive retweeted
I’ve built a game with hordes of enemies, massive explosions, custom power-ups and absolute chaos everywhere. Honestly, HOLD is starting to feel bloody brilliant. Unfortunately, the person who made it is an idiot. I picked up the DEMOLITION power-up, forgot grenades can damage the HOLD, then watched countless grenades go off beside it and blow the entire thing up 😂 Imagine developing your own game and still not knowing how to play it. Video below 👇 #HOLD #IndieGameDev #UnrealEngine #IndieGames
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Bitshard Interactive retweeted
Come check out my game I’m making
I’ve built a game with hordes of enemies, massive explosions, custom power-ups and absolute chaos everywhere. Honestly, HOLD is starting to feel bloody brilliant. Unfortunately, the person who made it is an idiot. I picked up the DEMOLITION power-up, forgot grenades can damage the HOLD, then watched countless grenades go off beside it and blow the entire thing up 😂 Imagine developing your own game and still not knowing how to play it. Video below 👇 #HOLD #IndieGameDev #UnrealEngine #IndieGames
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Bitshard Interactive retweeted
5 weeks since my “dead on release” game got a second chance thanks to this amazing community 🥹 I often think about how lucky I got finding the community I have on Twitter, of all places 😂 Thank you so much 🫶 #gamedev
Can someone please honestly review my #indiegame for me on Steam? I’ll even send through steam key. The review struggle is genuinely real. Send help please. store.steampowered.com/app/4… #gamedev #indiedev
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Bitshard Interactive retweeted
Added enemy ships that will follow and fire volleys of arrows at you. Stronger enemies will use cannons!
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