
Lead VFX Artist @SteelWoolStudio
San Francisco, CA
Joined September 2016
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ColorClick_VFX retweeted
おはようございます。今週の検証
InteriorCubemapのRからとれるマスクで何ができるのか、について試してみた記録
こういう表現と割り切ったUI的なオブジェクトとして、だまし絵的な光や穴表現の一案として使えるかも?
四角形かつ法線が平面限定となるので、カメラアングルには要注意。
ColorClick_VFX retweeted
Now, my entire collection of @Substance3D Designer nodes is available at an unbeatable price: COMPLETELY FREE! 🎉
And if you like them or find them useful, you can always leave a tip. ❤️
etereaestudios.com/resources…
ColorClick_VFX retweeted
A couple of weeks ago @BigdreamVFX came up with an interesting technique to use our extract slice node on noise + accumulate in IlluGen to create ethereal like textures. This has always been super hard for me, and now its easy to create incredible tiling ribbons like this!
ColorClick_VFX retweeted
Been exploring how the new Accumulate node fits into game VFX texture work.
ExtractSlice + Accumulate makes quick abstract flow textures — good for trails, auras, smoke, and more. Advect can do something similar, but I prefer how Accumulate looks.
Nodes and previews on three meshes, all made in IlluGen.
#VFX #realtimeVFX #IlluGen #gamedev
ColorClick_VFX retweeted
Here are the nodes for pattern D from yesterday's blood decal post.
The middle part was inspired by @Maskman_y's crack technique for After Effects, so with a few tweaks, the same setup could work for cracks too.
#VFX #realtimeVFX #IlluGen #gamedev
Four blood decal setups made in IlluGen — same export settings (mask, normal, roughness, AO), only the input changes.
Final results for all four, plus the nodes for A to C. D's setup is a bit more complex, so I'll share it tomorrow.
The video shows them applied as decals in UE.
#VFX #realtimeVFX #IlluGen #gamedev
【アニメ風手描きエフェクト素材集[ミニ電撃]⚡】
「電撃」+「ミニ電撃」で、加工しても、置くだけでも、より”アニメらしく”🎞
アニメ感のある素材がかなり増えます🔥
▼BOOTH:nopia31.booth.pm
“電撃”を足すだけで一気に映像が映える⚡
アニメ風手描きエフェクト素材集「電撃」アップデート⚡
・Presets追加で“置くだけで完成”
・加工なしでもそのまま使える設計
無料のものから是非お試しください!
▼BOOTH:nopia31.booth.pm/items/75072…
▼BOOTH:nopia31.booth.pm/items/80447…
【❇How to use_アニメ風手書きエフェクト素材集📷】
手描きエフェクトをBOOTHにて販売中です!
加工次第で様々な表現に✨
加工が苦手な方に向けても随時アップデート中です👀
無料のものから手に取ってみてください!
▼BOOTH:nopia31.booth.pm
“電撃”を足すだけで一気に映像が映える⚡
アニメ風手描きエフェクト素材集「電撃」アップデート⚡
・Presets追加で“置くだけで完成”
・加工なしでもそのまま使える設計
無料のものから是非お試しください!
▼BOOTH:nopia31.booth.pm/items/75072…
▼BOOTH:nopia31.booth.pm/items/80447…
ColorClick_VFX retweeted
Particularの線香花火を応用して、手持ち花火にしてみた。
連続して発生し続けるので、発生点での調整は無くしてます。
プライマリ→火花1・軌道
システム2→火花1・ライン
システム3→火花2・軌道
システム4→火花2・ライン
システム5→火花3・軌道
システム6→火花3・ライン
#aftereffects
ColorClick_VFX retweeted
Did you know you can create a four point star with offset texture coordinates and some simple math nodes? Use this to draw the players eye at the right time.
#realtimeVFX #UnrealEngine #gamedev
ColorClick_VFX retweeted
My take on @DevLuuna's awesome strawberry jam material, but inside of IlluGen. I'm able to use our upcoming geo revolve node to make a 3d strawberry and particles to distribute them without any overlaps. Definitely a challenge! I pack random variations into a 4x4 atlas.
🍓 Strawberry Jam — Material procedural 🍓
¡Por fin puedo enseñar la primera parte de este proyecto personal que estoy haciendo con substance designer! He intentado hacer algo orgánico, de ahí la idea de hacer una mermelada de fresas <3
#SubstanceDesigner #SurfacingArtist
Replying to @ManusVFX
Lol won’t ask. Just accepting 😭 it’s weird and I like it.
ColorClick_VFX retweeted
Your UI icons don't need to be textures.
Each one's a draw call, blurs on scale, eats VRAM. Pack them into a font instead: infinite scaling, batches with your text, one small file.
Spent the day making EasyIconFont. A plugin that imports icons into fonts for you!
#UE5 #gamedev



















