Building ‘Impact Soccer’ on Roblox - No Ball. Kick Players to Score Goals. Massive Hits, Bone-Crushing kicks. Curve your shots. Play-tests open. DM 🤝

Joined April 2025
Dave at ‘Impact Soccer’ retweeted
Nintendo’s Shigeru Miyamoto, the acclaimed designer behind Super Mario and Zelda, has explained why he believes generative AI won’t make human creativity obsolete. "There will always be a role left for us to play." videogameschronicle.com/news…
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Dave at ‘Impact Soccer’ retweeted
AI in video games are a confusing topic to me. @TimSweeneyEpic recently got a lot of flak for pushing AI in game development. There are opinion pieces left and right condemning AI use in game development. Here I am, having worked for ~6 months on a game I released on Steam last week. And my sin, apparently, was using AI and disclosing it. The comment section was pretty clear on that. It's confusing to me. AI is a tool. IDE is a tool. A programming language is a tool. A graphics API is a tool. We're just using tools. I've been writing software for about 3 decades now, I'd like to think that I know what I'm doing and am pretty good at it. I see AI as an incredible productivity booster. It does some things that I pride myself on being good at, such as teasing out a math formula or optimizing an algorithm better than me most of the time (with a lot of handholding, granted), but for the most part it makes things I find tedious - fast. As I software engineer, and a game maker, I take relatively little pride in knowing a programming language, or remembering 100 shortcuts in an IDE, or knowing a programming language spec by heart. I remember the first time I needed to make an animated 3d model, almost 15 years ago now, and it took me about a week of full-time effort to get anywhere. I didn't feel particularly proud, I felt frustrated, I had a clear idea, but the tool and its complexity were getting in the way. Well, the tools are better now. Blender is better, animation tools are better, and there are AI models that keep improving at an incredible pace. Ultimately, when I write a piece of software, or work on a game - I rarely think about the tools, they are a means to an end, not the point in itself.
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Dave at ‘Impact Soccer’ retweeted
Do you feel like work is slowly chipping away at your identity? It's a given in Void Inc. Would love for you try to out my demo and let me know what you thought, link in replies. Appreciate you all!
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Dave at ‘Impact Soccer’ retweeted
JUST IN: Epic Games is hosting an AI Megajam, a VIBE coding contest for Unreal. "Up to four humans" and "Unlimited Agents" in the 50k prize Epic AI MegaJam Ya, the dam has broken, AI is here to stay in games now. Epic is leaning in.
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Dave at ‘Impact Soccer’ retweeted
My stance in the AI discourse: - I'm heavily pro-AI but anti-slop. - I love human creativity & talent, and I don't think they can be replaced by AI. AI has no taste or emotions, which are the main drivers of true art. - I use AI in almost everything I do/build, but never in a way that compromises quality or harms people. AI should be used to make things possible that weren't possible before, IMO. - I have empathy for people who feel threatened by AI, especially those who love their craft, be it programming or art, worry that their work might lose value or be automated by AI. The threat is real, and it forces people to rethink and adapt. - I don't have empathy for people who hate AI simply because they're miserable and want something to hate. - AI is not what produces slop. It's people with the wrong mindset and a lack of passion for their work who do. - I don't give a damn about tribalism and don't want any part of it.
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To all whiny game devs who are crying about AI slop in Steam Next Fest, go read the data on the previous Fest for this year, before collecting tears, group hugs and demanding that "something must be done!" howtomarketagame.com/2026/07…
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Dave at ‘Impact Soccer’ retweeted
Well, as you've probably noticed, there's a controversial discussion going on, and since controversy isn't something I shy away from, I'd like to chip in. Specifically I would like to show example of using Ai acceleration to achieve YOUR vision while maintain absolute control over the result, hence this thread. So here's a tool I've made, which I'll talk about a bit more in the comments. #gamedev #indiedev
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Dave at ‘Impact Soccer’ retweeted
I’ve been coding regularly since I was 13. In the last 28 years I can’t remember a single full week where I didn’t write at least a dozen lines of code. I love it. But in the past two months I haven’t written a single line of code and I’ve accomplished more than ever, thanks to AI. It’s an incredible time to be alive!
Replying to @KenneyNL
This is bullshit, Kenney. I’m the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. I’ve upped my expectations of AI. Up yours!
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Dave at ‘Impact Soccer’ retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Dave at ‘Impact Soccer’ retweeted
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Dave at ‘Impact Soccer’ retweeted
Hey guys. People often ask how they can support Indie Game Joe, so I've set up a Patreon Nothing changes. I will never charge for posts, and everything I share stays free for everyone It's completely optional. Here's the full story of why I'm doing it
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Dave at ‘Impact Soccer’ retweeted
So uh yeah Hogwarts is starting to materialize. Jump in and help build: spawn.co/@mattshumer/hogwart…
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Dave at ‘Impact Soccer’ retweeted
Tooth for Tooth is live! My first ever Steam game has officially launched! The US price with 40% launch discount is $2.99. If you play the game, please leave a review. Any feedback will be much appreciated, I will hear and apply it for upcoming free updates and DLCs. Get it on Steam (Windows, Linux, macOS): store.steampowered.com/app/5…
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Dave at ‘Impact Soccer’ retweeted
the real AI psychosis is refusing to enjoy fun things because you're afraid AI might have been involved.
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Dave at ‘Impact Soccer’ retweeted
As a game developer of 30+ years who does programming, art, writing, etc. I applaud this. Making games should not have gatekeepers. Great games come from the imagination. I was lucky to begin my career when the art requirements involved Deluxe Paint and simple sprite work and the games were simple. My first several games were sold at Walmart, CompUSA, EB, GameStop, etc. And I was able to make these games largely on my own. The barrier to making a great game that was commercially viable was within reach of a poor, college kid working 3 jobs. I competed on my ability to work hard, think creatively and listen to my customers. Over the years, the barrier to entry got higher and higher. And so games became a stew of safe pap. It would be an absolute creative tragedy if the next-generation of potential game developers were harassed out of having a chance because they are expected to go out and spend thousands on specialists and tools. Gamers can tell the difference between quality and "AI slop" and reward/punish accordingly. But these tools in the right hands could usher in a renaissance of creativity and innovation that we haven't seen in a long time. xitter.cf/JNavok/status/21048550…
Starting an AI Games Festival. Consists of every game made in 2027 because everyone uses Claude or Codex now. If during this festival we discover a game uses human generated content we will have no issue with that. Literally all of steam okay.
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Dave at ‘Impact Soccer’ retweeted
opening up the largest ai game dev group chat on x for new members again rule #1 is be pro AI #2 your profile must have at least one demo of a game/gametech project, or send me a DM to join xitter.cf/i/chat/group_join/g202…
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Dave at ‘Impact Soccer’ retweeted
If we’re not careful humanity could destroy AI
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Dave at ‘Impact Soccer’ retweeted
Stop scrolling for a second. I just want you to pause for a moment. We live in the most incredible time to be alive in the history of this species Every other day a new revolutionary product drops that gives you more freedom, power, and ability to do ANYTHING you want LITERALLY every other day A couple weeks ago Astra gave you super intelligence. Today Opus gives you super intelligence at lightning speeds for dirt cheap. Soon Meta glasses will come out that let you talk to a super intelligent personal agent everywhere you go Every day technology makes your life better and better. Every day you're capable of accomplishing more. Every day you have the ability to help out your fellow man more than ever before For thousands of years nothing happened. But today, everything is happening Please just take a moment and realize how incredible, awe inspiring, violently beautiful this all is If you are one of the pessimists that haven't realized the incredible nature of what is happening right now, I beg you to view this world through a different lens Being alive right now is the greatest gift God has ever given us. I hope everyone realizes this soon enough
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Dave at ‘Impact Soccer’ retweeted
Vector Tango is launching today on @ProductHunt for the @OpenAIDevs community challenge. If you have a minute producthunt.com/products/vec…
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Dave at ‘Impact Soccer’ retweeted
Patch's grandpappy said I should gift a copy of their game to celebrate the launch, I said "HELL NO OLD MAN! I'M FROM THE STREETS!" Then he slapped the shit out of me, so I guess, yeah.. here guys... hope you have fun! HLLL2-PV5ZI-M4Y39 Links in Bio, for, you know, whatever.
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