The Real Grumpy Git. (@Grumpy_Git_) profile picture

Things that really peeve me off. Lack of common sense, a billion year old coffin dodgers driving at 5 miles an hour. Neds. Anyone really.

Joined March 2013
Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)
The Real Grumpy Git. retweeted
Black Eye v2.1 is almost here - huge new features and UX upgrades. Blend CineCameras with different Sensor Sizes, Crop settings, and Anamorphic Squeeze. Unreal Engine can’t do this without Black Eye. This demo level is included so you can try it yourself. Working with cameras in UE? Get Black Eye on Fab.com Good cameras make great projects.
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The guy who was arrested yesterday outside the Palestine Action court case for pausing too long while singing “In the UK it’s illegal to say I support Palestine Action” has predictably been released without charge. teapaw.org/airbyart/status/211813…
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The Real Grumpy Git. retweeted
UE Tip: The Format Text Node Instead of chaining Append nodes for UI text, type something like {Name} has {Health} HP into the Format pin. Each {word} becomes its own input pin. The output stays Text, so it's still localizable. unrealdirective.com/tips/for…
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The Real Grumpy Git. retweeted
Today, we are challenging the legality of the Palestine Action ban in the Supreme Court, on the basis that it is disproportionate to free speech and the right to protest. You can watch it live from 10.30AM on the Supreme Court website: supremecourt.uk/
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The Real Grumpy Git. retweeted
Hey @TimSweeneyEpic, many people have questions and concerns about the future of UE6 with the recent news. Would you be willing to do an interview to help give indies and studios of all sizes some clarity and answers so we can all start planning for the years ahead?
Huh, they're also removing the option to use C++ for gameplay.
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The Real Grumpy Git. retweeted
Huh, they're also removing the option to use C++ for gameplay.
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The Real Grumpy Git. retweeted
Here my out. Valve did this for us. Here's the link to official Valve's Dropbox with templates, ready to use, properly prepared. dropbox.com/scl/fo/cvkwbosmr…
Steam developers -- 🖼 Here's an infographic that shows (most of) the capsules/banners that Steam requires. (Includes an example capsule for Witchmore, my game.) Do you have any tips for making images that fit within the very different image sizes? #MarketingMonday #IndieDev
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The Real Grumpy Git. retweeted
I built a tool that converts static mesh trees into Nanite skeletal trees with Dynamic Wind, in one click, inside Unreal. Foliage Toolkit Plus is out on Fab 🌳🧵
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The Real Grumpy Git. retweeted
Following three years of development, FluidNinja LIVE-2 released - free to download at the community server #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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The Real Grumpy Git. retweeted
Yesterday i asked how you all market your games: i expected 4 comments, but instead over a hundred indie devs showed up. I turned every tip, every number, every "nothing works" into one readable doc: what worked, what flopped, what to do before launch and at launch. It's free ofc, it's for the community, it's for my indie bros who, like me, don't have an idea of how to launch a game. Properly. Thank you all. Seriously. Go wishlist each other's games now. You can download it from the link in the first comment👇
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The Real Grumpy Git. retweeted
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Join us this Thursday, May 14 at 2PM ET alongside Sid Narayan and Shannon Luong of Another Dimension Games to talk about their pipeline for modding and development➕ Unreal Engine 5 enabled them to build a runtime mod system for their game that lets players easily install community content like new weapons, skins, dialogue, abilities, and more simply by dragging and dropping mod files into a folder: youtube.com/live/rHF3VdA_0Js
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No more fixing weapon grips frame by frame AutoPhysics now recognizes Constraints, making it much easier to animate weapons without losing contact In new video: we set up a double-handed weapon → create 8-direction running animations with Inbetweening Watch on YouTube
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4 reasons to try Cascadeur 2026.1
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The Real Grumpy Git. retweeted
In this tutorial, I go over creating terrain in Unity and Landscapes in Unreal. I show how to sculpt the shape of the landscape and how to apply and paint material layers. youtu.be/r_tiyXdFlSE
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The Real Grumpy Git. retweeted
How to snap lines to surfaces in Niagara without ribbons small trick #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
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The Real Grumpy Git. retweeted
In this episode, we take the simple terrain layer function we created last week and expand it into a full, 4 layer terrain shader that uses height-based layer blending - in both Unreal and Unity. youtu.be/0L5Azq6ugyo
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The Real Grumpy Git. retweeted
New FREE Course Soon: Watch the Teaser for "The Witcher" Niagara VFX Crash Course 5.7. Create volumetric simulations & cinematic particle effects in real-time, all inside Unreal Engine. Made for beginners! Launching 10/20. Pre-register at the link below.
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