3D Nerd - Unreal plugins dabbler - founder of Sentient Art En/Fr

Montpellier, France
Joined February 2026
Pipe It is finally out! 🎉 After 7 months of work, my Unreal Engine plugin for drawing pipes is live on Fab. Never assemble pipes by hand again! 4 full kits included - it all works at runtime too AND you can make your own kits too! 👀 Compatible from UE 5.4 - 5.8! Big thank you to @phyronnaz for the help bringing this plugin to life! @fab @UnrealEngine #gamedev #plugin #pipes #ue5 Link below 👇
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I made my own deck system in the browser and you can talk to it! As a 3D TechArt instructor and a lot of my job is to make students understand some complex concepts. Dealing with visual people, I found it is easier to do so through graphs or animations, but using the likes of powerpoint can be VERY tedious. None of the animations look nice, its slow and tired and files get heavy as soon as you start adding images/videos. So I thought why not just make a simple HTML/CSS/JS deck reader directly in my browser? Ive made Keystone, its free and Open Source and here's some of the cool things you can do with it: -You can ask Claude to write and edit your slides directly from the Keystone window -You can give feedback with your voice (using faster-whisper) and by drawing on the screen, Claude gets all the timed info so it knows when you drew and talked at the same time. -There's an easy style template system so you can match and reuse your style or your company art direction. -It comes with a Three.js viewer already built in -There's a neat button to switch language if you need to translate to multiple languages, translations are stored separately from the style, so they can be applied quickly without reloading the whole page. I'm pretty happy with the way it works now, as it sped up my work quite a bit and I can focus on showing concepts in a creative way. I'm curious what you would make with it yourselves :) Link below in the comments 👇
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Anthony Carmona retweeted
Another Anti-Tiling test. Really loving the results I'm getting! 😁 This is just one texture sample. No macro textures, noise etc. Imagine when that is added to the mix! #gamedev #techart
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My erosion tool is submitted for approval on FAB! On a Friday so wont be up until next week. I had to stop myself from tweaking too much and release it as 1.0 I'll add more features in the future, keeping it simple for now. It'll also be cheep so people don't have to break the bank getting it ♥️
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Ever wanted simple levels functionality in #UnrealEngine shaders identical to that of photoshop, substance designer ect.. ? Grab them on my Patreon for free: patreon.com/ArtOfMichaelKins…
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Anthony Carmona retweeted
PipeIt is a plug-in for Unreal Engine 5 that lets you draw pipes directly in the viewport, automatically handling the correct junctions while keeping everything fully editable. Get it here: 80.lv/articles/ue5-tool-for-…
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Anthony Carmona retweeted
FPOM 1.2 is out on @fab! So happy with the improved projection and combined normals. Flat surfaces has never looked better! 🥳 #gamedev @UnrealEngine
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Pipe It is 30% OFF on FAB until Sept. 11th! Go grab it while its cheap! I've been steadily updating the plugin so you can enjoy it to the fullest on UE5.8, with brand new features on the horizon ;) fab.com/listings/379dbd74-6b…
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More clouds. Ambience is getting there.
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Having a bit of fun with clouds~ ☁️ #ue5 #unrealengine
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Anthony Carmona retweeted
Published all of 74 tutorials on FragCoord: FragCoord.xyz/u/Xor?tab=tuto…
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Ever wondered how fast Pipe It is compared to stock Unreal? Now you know! Links below 👇 #unreal #ue5 #EnvironmentArt #fab #pipes #realtime
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Pipe It is on the front page of Fab! 🎉 I still can't believe it. This is my first plugin, seeing it sit there in Recent Releases - with a 5.0 rating no less, has me equal parts excited, proud, and honestly a little stunned. When I started building a little tool for drawing pipes, I never imagined it would already be hitting milestones like this. I'm so honored! A big thank you to the #Fab team for their help, Victor Careil, making this a reality, and to everyone who grabbed it, reviewed it, and drew their first pipes with it. You made my year! And the best is yet to come! #UnrealEngine #Fab #PipeIt #gamedev #ue5 👉 fab.com/listings/379dbd74-6b…
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Did you know that Pipe It is an editor tool but also works with gameplay? During the development of Pipe It, I made sure that everything you can do in editor can also be done runtime through Blueprint or C++. Pipe It will greatly simplify the work that many #gamedevs have to tackle for productions, ensuring a robust system for making pipes in games at almost no engineering cost! Which game would you see benefiting from Pipe it ? 👀 Anyone interested in making their own Satisfactory spin off? :D #ue5 #FAB #Unreal
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Join the discord community here to be informed of the plugin release : discord.pipeit-plugin.com
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Pipe It, the UE Pipe Plugin is finally 1.0 ready and coming out to @fab in a few weeks! It's been a fun 6 months journey taking this simple idea and transforming it into a complete tool meant to make pipes easy and fun. UX is such an unseen beast and it renewed my respect to #UX designers across the world. Here's a small video of the tool working in Unreal 5.7.4, drawing pipes like never before :D. Would you like to get your hands on this plugin when it comes out? What features would you like to see come out with the plugin? Let me know in the comments. A big thank you once again to @phyronnaz for his help! #pipeit @UnrealEngine #ue5 #GameDev #realtime #uxdesign
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Feel free to give me a follow if you’re interested in knowing more! My account is pretty young 🥲
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