Here's the link to github: github.com/ancarmona/keyston…
I made my own deck system in the browser and you can talk to it!
As a 3D TechArt instructor and a lot of my job is to make students understand some complex concepts.
Dealing with visual people, I found it is easier to do so through graphs or animations, but using the likes of powerpoint can be VERY tedious.
None of the animations look nice, its slow and tired and files get heavy as soon as you start adding images/videos.
So I thought why not just make a simple HTML/CSS/JS deck reader directly in my browser?
Ive made Keystone, its free and Open Source and here's some of the cool things you can do with it:
-You can ask Claude to write and edit your slides directly from the Keystone window
-You can give feedback with your voice (using faster-whisper) and by drawing on the screen, Claude gets all the timed info so it knows when you drew and talked at the same time.
-There's an easy style template system so you can match and reuse your style or your company art direction.
-It comes with a Three.js viewer already built in
-There's a neat button to switch language if you need to translate to multiple languages, translations are stored separately from the style, so they can be applied quickly without reloading the whole page.
I'm pretty happy with the way it works now, as it sped up my work quite a bit and I can focus on showing concepts in a creative way.
I'm curious what you would make with it yourselves :)
Link below in the comments 👇
Replying to @MichaelKinsey3D @JamieCooperB
Hell yeah dude ! So happy to see your work finalised !
Anthony Carmona retweeted
My erosion tool is submitted for approval on FAB!
On a Friday so wont be up until next week.
I had to stop myself from tweaking too much and release it as 1.0 I'll add more features in the future, keeping it simple for now.
It'll also be cheep so people don't have to break the bank getting it ♥️
Anthony Carmona retweeted
Ever wanted simple levels functionality in #UnrealEngine shaders identical to that of photoshop, substance designer ect.. ?
Grab them on my Patreon for free:
patreon.com/ArtOfMichaelKins…
Replying to @Pavel_Oliva
Virtual texture streaming. It’s purely reactive loading, unreal streams from smallest mip towards highest. You wouldn’t usually see that in game because unreal uses the camera movement to predict which textures to load while moving ;)
Anthony Carmona retweeted
FPOM 1.2 is out on @fab!
So happy with the improved projection and combined normals. Flat surfaces has never looked better! 🥳
#gamedev @UnrealEngine
Replying to @MR3Dev
Yep! You’re free to add any piece to it :) it’s fully customisable
Pipe It is 30% OFF on FAB until Sept. 11th! Go grab it while its cheap!
I've been steadily updating the plugin so you can enjoy it to the fullest on UE5.8, with brand new features on the horizon ;)
fab.com/listings/379dbd74-6b…
Replying to @D4LIGd
Yeah, you can use custom primitive data to get the length of the pipe and multiply the uv by the value.
As for multiple pieces, you can always get the number of spawned pieces and rescale it by the length. Distributes the deformation across the whole section. ;)
Replying to @D4LIGd
Good stuff man! I made pipe it. Do let me know if you’ve got questions about how I handled the math for the different set ups :) always happy to chat
Links links links:
Join the discord community here: discord.pipeit-plugin.com
Get Pipe It here: fab.com/listings/379dbd74-6b…
Replying to @EliePaquiet
Good job Elie, this is looking great! Material definition is good and details aren't overdone. man I love some readable art <3
Replying to @t_looman
That is an improvement! Thanks for the info !










