Anthony Carmona retweeted
My erosion tool is submitted for approval on FAB!
On a Friday so wont be up until next week.
I had to stop myself from tweaking too much and release it as 1.0 I'll add more features in the future, keeping it simple for now.
It'll also be cheep so people don't have to break the bank getting it ♥️
Anthony Carmona retweeted
Ever wanted simple levels functionality in #UnrealEngine shaders identical to that of photoshop, substance designer ect.. ?
Grab them on my Patreon for free:
patreon.com/ArtOfMichaelKins…
Anthony Carmona retweeted
FPOM 1.2 is out on @fab!
So happy with the improved projection and combined normals. Flat surfaces has never looked better! 🥳
#gamedev @UnrealEngine









