Agreed! The only problem I faced is that I sometimes had to revert to a previous version of Gbstudio as well.
🎮 DEVLOG WEDNESDAY 🎮
#videogames #games #retro #retrogames #retrogaming #gameboy #nintendo #gbstudio #itchio #thecultofblood #cultofblood #indiegames #indiedev #devlog
Blackmarsh: Name the Creature pt. 1 - I still need a name for this one. I'd love to read some suggestions from the community! #homebrew #gbstudio #gameboy #retroconsole
Congratulations!!
After just over four years of development, my open-world #GameBoy RPG is finally available as a physical release!
Featuring beautiful box art by @MitsuhiroArita.
Thanks so much to everyone who’s followed and supported the game over the last few years!
fallfromspace.co.uk
Since Annie's E1M2 has been changed quite significantly, we've made a video featuring a comparison between the original design and the new direction. #leveldesign #uzdoom
Been using an old but powerful feature to create new textures. #zdoom #leveldesign
Pixeladder retweeted
Quake 4 The Awakening Mod Project Announcement!
We are putting together a team to finish and polish off this cancelled expansion
If you are interested in joining please send us a DM
We are looking for:
-Programmers
-Animators
-AI Developers
-Level Designers
More progress on my underwater base level for Doom II: Annie #UZDoom
The Delicate Balance Between Limits and Visuals - Blackmarsh pixeladder.itch.io/blackmars… #indiegames via @pixeladder
Pixeladder retweeted
Hey guys!
A new Quake 4 mod has just been announced called "Stroggos Lost Marine." It looks like a promising single-player mod that takes a lot of influence from Quake 2.
ModDB Link: moddb.com/mods/stroggos-lost…
YouTube: youtu.be/d_dv54bfbCE?si=aup1…
Go show this guy some love 💗
Added a central area to the 3D underwater catwalk. Gives the player a little more room to maneuver and enjoy the scenery.
That looks great! Very nice that you go the extra mile for presentation. It gives a proper port impression.
Spent some weeks to built my own wrapper for Steam and other platforms.
This will be how I'll present my game(s) on there :)
I think it's important to give players a lovely experience, regardless of which platform they're playing on!
Demo dropping soon
store.steampowered.com/app/2…




















