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Retro game dev working on Blackmarsh, a platformer inspired by Wario Land and Castlevania for the original Game Boy. Support me @ https://teapaw.org/t.co/kpcgfclxOK

The Snakepit
Joined October 2016
Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)
Blackmarsh video: Out for Revenge - Showcasing some progress on my Game Boy game. Currently working on a demo version. #gameboy #homebrew #indiedev
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Agreed! The only problem I faced is that I sometimes had to revert to a previous version of Gbstudio as well.
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Some Annie E1M2 remaster progress. #uzdoom #leveldesign
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Blackmarsh: Name the Creature pt. 1 - I still need a name for this one. I'd love to read some suggestions from the community! #homebrew #gbstudio #gameboy #retroconsole
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Congratulations!!
After just over four years of development, my open-world #GameBoy RPG is finally available as a physical release! Featuring beautiful box art by @MitsuhiroArita. Thanks so much to everyone who’s followed and supported the game over the last few years! fallfromspace.co.uk
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I finally got my steampunk church added to my Game Boy game! There was a huge tile limit problem but I found a workaround. #gameboy #homebrew
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Testing a brand-new room that will flood after pressing a switch, allowing the player to venture outside the base and have a nice swim. I also test who can hold their breath the longest. At the end, I go over the script that made it all possible. #uzdoom #tutorial #3Dfloor
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Since Annie's E1M2 has been changed quite significantly, we've made a video featuring a comparison between the original design and the new direction. #leveldesign #uzdoom
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Been using an old but powerful feature to create new textures. #zdoom #leveldesign
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Quake 4 The Awakening Mod Project Announcement! We are putting together a team to finish and polish off this cancelled expansion If you are interested in joining please send us a DM We are looking for: -Programmers -Animators -AI Developers -Level Designers
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More progress on my underwater base level for Doom II: Annie #UZDoom
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Hey guys! A new Quake 4 mod has just been announced called "Stroggos Lost Marine." It looks like a promising single-player mod that takes a lot of influence from Quake 2. ModDB Link: moddb.com/mods/stroggos-lost… YouTube: youtu.be/d_dv54bfbCE?si=aup1… Go show this guy some love 💗
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Added a central area to the 3D underwater catwalk. Gives the player a little more room to maneuver and enjoy the scenery.
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Created a fairly detailed church for my #GameBoy game. I had to make some compromises to stay close to the tile limit so I divided the image over 2 separate scenes. I tried to keep as much details as I could. I think it worked out quite nicely. #pixelart #GBStudio #gamedev
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Pixeladder retweeted
TREMOR IS FINALLY OUT !!! After 6 years in works and 4 years ago when i seen this teaser trailer for it that got me hype for this awesome 32 classic feeling and working maps is finally OUT ! slipseer.com/index.php?resou…
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Doom II: Annie update: Underwater passage #leveldesign #3Dmodeling #lowpoly #UZDoom
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I really like the water ripple effect. Great artstyle as well!
Mario has pipes Wicked Boy has wells (Sound on) #indiedev #retrogaming #pixelart #gameboy
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That looks great! Very nice that you go the extra mile for presentation. It gives a proper port impression.
Spent some weeks to built my own wrapper for Steam and other platforms. This will be how I'll present my game(s) on there :) I think it's important to give players a lovely experience, regardless of which platform they're playing on! Demo dropping soon store.steampowered.com/app/2…
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Doom II: Annie - Life is better under the sea. #leveldesign #lowpoly #3Dmodeling #GZDoom
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