Pixeladder (@pixeladder) header
Pixeladder (@pixeladder) profile picture

Retro game dev working on Blackmarsh, a platformer inspired by Wario Land and Castlevania for the original Game Boy. Support me @ https://teapaw.org/t.co/kpcgfclxOK

The Snakepit
Joined October 2016
Some Annie E1M2 remaster progress. #uzdoom #leveldesign
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Blackmarsh: Name the Creature pt. 1 - I still need a name for this one. I'd love to read some suggestions from the community! #homebrew #gbstudio #gameboy #retroconsole
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I finally got my steampunk church added to my Game Boy game! There was a huge tile limit problem but I found a workaround. #gameboy #homebrew
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Testing a brand-new room that will flood after pressing a switch, allowing the player to venture outside the base and have a nice swim. I also test who can hold their breath the longest. At the end, I go over the script that made it all possible. #uzdoom #tutorial #3Dfloor
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Since Annie's E1M2 has been changed quite significantly, we've made a video featuring a comparison between the original design and the new direction. #leveldesign #uzdoom
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Been using an old but powerful feature to create new textures. #zdoom #leveldesign
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More progress on my underwater base level for Doom II: Annie #UZDoom
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Added a central area to the 3D underwater catwalk. Gives the player a little more room to maneuver and enjoy the scenery.
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Created a fairly detailed church for my #GameBoy game. I had to make some compromises to stay close to the tile limit so I divided the image over 2 separate scenes. I tried to keep as much details as I could. I think it worked out quite nicely. #pixelart #GBStudio #gamedev
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Doom II: Annie update: Underwater passage #leveldesign #3Dmodeling #lowpoly #UZDoom
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