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Retro game dev working on Blackmarsh, a platformer inspired by Wario Land and Castlevania for the original Game Boy. Support me @ https://teapaw.org/t.co/kpcgfclxOK

The Snakepit
Joined October 2016
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Agreed! The only problem I faced is that I sometimes had to revert to a previous version of Gbstudio as well.
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Some Annie E1M2 remaster progress. #uzdoom #leveldesign
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Replying to @IndieBandits
Shoot, mine is 46 seconds.
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Blackmarsh: Name the Creature pt. 1 - I still need a name for this one. I'd love to read some suggestions from the community! #homebrew #gbstudio #gameboy #retroconsole
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Congratulations!!
After just over four years of development, my open-world #GameBoy RPG is finally available as a physical release! Featuring beautiful box art by @MitsuhiroArita. Thanks so much to everyone who’s followed and supported the game over the last few years! fallfromspace.co.uk
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I finally got my steampunk church added to my Game Boy game! There was a huge tile limit problem but I found a workaround. #gameboy #homebrew
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Replying to @sakigake_dev
Hey, sorry completely missed your reply. Somehow X didn't notify me but thank you for the feedback!
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Testing a brand-new room that will flood after pressing a switch, allowing the player to venture outside the base and have a nice swim. I also test who can hold their breath the longest. At the end, I go over the script that made it all possible. #uzdoom #tutorial #3Dfloor
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Replying to @gbs_central
Still working on my first game using GBS. 😅
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Replying to @ConGrau2lateVOX
It's a partial conversion with 12 new maps, using new textures, monsters, sounds and music.
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Since Annie's E1M2 has been changed quite significantly, we've made a video featuring a comparison between the original design and the new direction. #leveldesign #uzdoom
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Replying to @Kyez0ar
Maybe this is what you mean: Detail textures are small, repeating patterns overlaid on a base surface to add sharp close-up definition (like skin pores, stone cracks, or fabric weave) without needing massive base texture files.
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Replying to @Kyez0ar
Hmm then I have no idea. I have heard the term detail textures go around as well but I thought it were textures that looked as if they were 3D by the use of shaders.
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Replying to @Hemigod85
Looking forward to checking this one out. We are being treated very well within the Quake universe as of late.
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Replying to @Kyez0ar
I believe that's something else. I think you mean the use of shaders perhaps?
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Been using an old but powerful feature to create new textures. #zdoom #leveldesign
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Quake 4 The Awakening Mod Project Announcement! We are putting together a team to finish and polish off this cancelled expansion If you are interested in joining please send us a DM We are looking for: -Programmers -Animators -AI Developers -Level Designers
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More progress on my underwater base level for Doom II: Annie #UZDoom
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