Agreed! The only problem I faced is that I sometimes had to revert to a previous version of Gbstudio as well.
🎮 DEVLOG WEDNESDAY 🎮
#videogames #games #retro #retrogames #retrogaming #gameboy #nintendo #gbstudio #itchio #thecultofblood #cultofblood #indiegames #indiedev #devlog
Blackmarsh: Name the Creature pt. 1 - I still need a name for this one. I'd love to read some suggestions from the community! #homebrew #gbstudio #gameboy #retroconsole
Congratulations!!
After just over four years of development, my open-world #GameBoy RPG is finally available as a physical release!
Featuring beautiful box art by @MitsuhiroArita.
Thanks so much to everyone who’s followed and supported the game over the last few years!
fallfromspace.co.uk
Replying to @sakigake_dev
Hey, sorry completely missed your reply. Somehow X didn't notify me but thank you for the feedback!
Replying to @gbs_central
Still working on my first game using GBS. 😅
Replying to @ConGrau2lateVOX
It's a partial conversion with 12 new maps, using new textures, monsters, sounds and music.
Since Annie's E1M2 has been changed quite significantly, we've made a video featuring a comparison between the original design and the new direction. #leveldesign #uzdoom
Replying to @Kyez0ar
Maybe this is what you mean: Detail textures are small, repeating patterns overlaid on a base surface to add sharp close-up definition (like skin pores, stone cracks, or fabric weave) without needing massive base texture files.
Replying to @Kyez0ar
Hmm then I have no idea. I have heard the term detail textures go around as well but I thought it were textures that looked as if they were 3D by the use of shaders.
Replying to @Hemigod85
Looking forward to checking this one out. We are being treated very well within the Quake universe as of late.
Replying to @Kyez0ar
I believe that's something else. I think you mean the use of shaders perhaps?
Been using an old but powerful feature to create new textures. #zdoom #leveldesign
Pixeladder retweeted
Quake 4 The Awakening Mod Project Announcement!
We are putting together a team to finish and polish off this cancelled expansion
If you are interested in joining please send us a DM
We are looking for:
-Programmers
-Animators
-AI Developers
-Level Designers
More progress on my underwater base level for Doom II: Annie #UZDoom
The Delicate Balance Between Limits and Visuals - Blackmarsh pixeladder.itch.io/blackmars… #indiegames via @pixeladder












