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Retro game dev working on Blackmarsh, a platformer inspired by Wario Land and Castlevania for the original Game Boy. Support me @ https://teapaw.org/t.co/kpcgfclxOK

The Snakepit
Joined October 2016
Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)Photo by Pixeladder (@pixeladder)
Quake 4 The Awakening Mod Project Announcement! We are putting together a team to finish and polish off this cancelled expansion If you are interested in joining please send us a DM We are looking for: -Programmers -Animators -AI Developers -Level Designers
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Hey guys! A new Quake 4 mod has just been announced called "Stroggos Lost Marine." It looks like a promising single-player mod that takes a lot of influence from Quake 2. ModDB Link: moddb.com/mods/stroggos-lost… YouTube: youtu.be/d_dv54bfbCE?si=aup1… Go show this guy some love 💗
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Pixeladder retweeted
TREMOR IS FINALLY OUT !!! After 6 years in works and 4 years ago when i seen this teaser trailer for it that got me hype for this awesome 32 classic feeling and working maps is finally OUT ! slipseer.com/index.php?resou…
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Heretic 2 got a brand new reverse engineered source port for modern systems featuring bug fixes, faster loading times and hud scaling for high resolutions. Playing Heretic 2 just became a lot easier.
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We just hit 100 followers – thank you so much for your support!! Even St. Nicholas swung by Blackmarsh last night. Sadly, no presents… seems nobody around here made the “nice” list this year.
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Not a good state to be in.... Or is it? store.steampowered.com/app/3…
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I'm preparing a "Goodies" folder for INCISION's 1.0 release. You can expect: - Screencaps, videos, concept art, scrapped content, shitposts, and pictures of unfinished maps. - Builds from itch, OG Steam demo, and two unreleased early versions of E1M1 and E1M2 + scrapped boss.
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Not only is the fireplace warm and cozy, it's also Ella's means of fast travel throughout the land of Blackmarsh. #gameboy #homebrew #indiedev
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Unreal Gold and Unreal Tournament can now be downloaded for free, Epic Games just gave the OldUnreal folks permission to host installers for both games on their website. It'll install the games and the OldUnreal patches to make them run on modern systems without hassles.
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Blackmarsh inventory system is fully integrated. You can keep track of your gathered ingredients, discovered recipes and use your available potions. #gameboy #indiedev #homebrew
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Pixeladder retweeted
Some more WIP (in progress) screenshots of Data Base for Quake 2's REMASTER. x'3 #leveldesign
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It's finally here! Hellforge Studios first Full and Complete (tm) game is out the door. For the next 2 weeks it'll stay at the early access price. So go grab it, and you too can experience one of the most satisfying railguns in fps
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They say a picture is worth a thousand words, which means this trailer is priceless! So, if you haven't played our **Back to Base(Q2)ics** release yet, let's see if this bad boy will makes you hit that download link (in the trailer description): youtu.be/pD7FJhwbDwQ?si=iTn3…
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The Back to Base(Q2)ics Jam expansion contains 16 maps with story intermissions and hours of gameplay. We also have an expansive hub map, a secret level and an epic boss map, We don’t want to give too much away so come on, you apes! You wanna live forever? tinyurl.com/bdfwpxnd
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Working on the very first enemy of Blackmarsh: the sewer mutant. #homebrew #GameBoy
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Pixeladder retweeted
Ayo i'm cooking a new map for Left 4 Dead 2: #leveldesign #left4dead2 #l4d2
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Putting out the call for anyone who wants a review key for Relentless Frontier early access. No embargoes on streaming/videos/reviews. Drop a reply here or DM me if you're interested. Signal boosts much appreciated c:
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Pixeladder retweeted
Some more screenshots of Vanilla Base, a new WIP (in progress) singleplayer map for Quake 2. ;w;) Mapping is good therapy sometimes. #leveldesign
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A good day of optimisation has got this area running pretty smooth. Still a fair bit to do so I'm feeling good about how it'll run when it's finished.
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