Indie Dev from Austria he/him, call me Benji [email protected] Steam: https://xitter.cf/t.co/O8ztVtGOfT #indiedev #gamedev

Österreich
Joined July 2014
lmao, why does this look so similar to the message I received today are we under a giga AI psyop attack or is it actually absolute idiots (or both?)
I am tired of pretending the average person is not an absolute idiot.
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I am flabbergasted (context: a discord message I happen to had to read today) don't be like that guys 😭
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would you kill this enemy?
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i'm trying to do sound design, but my headset/windows keeps fading out audio after silence, making short sound effects inaudible apparently the solution is to run software that constantly plays inaudible audio to keep the headset awake!??!? why is this a thing 😭
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im playing 8 hour academic brown noise now so my headset works
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hmm, had the first obvious AI mod for tiny rogues shown to me (apart from language patches) and it definitely takes me a bit to stomach the shenanigans people can easily do to my baby 🥲 all I can ask for is to please wait with butchering the game until it's done with 1.0
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please no streisand effect from this 😂
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When you first started playing Tiny Rogues, how often did you loose a run? (I never collected data on this, actually curious.) How many losses have you had throughout the journey to defeat all 3 final bosses?
5%0
21%1-3
22%3-6
53%6+
154 votes • Final results
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BREAKING NEWS 🚨 MODDERS HAVE SOLVED WORLD HUNGER oh wait, no they haven't oh wait, also, they aren't modders, it's claude or chat gippetti 🥱
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RubyDev | Tiny Rogues Dev retweeted
As an indie dev working on an online game in the EU right now, this is both nightmare fuel and some kind of twisted comedy at the same time.
All hands on deck! This is the biggest threat to Stop Killing Games yet! The EU #KidsAct could end #StopKillingGames by collapsing the EU gaming market and making private and community servers illegal!: youtu.be/mQRcK9nYg9g "The best thing you can do is spread the word...The people who write this crap do not like it when the public at large knows what they're trying to do to you" - @accursedfarms Don't just take our word for it, here's the EU Kids Act to see for yourself. Ross also has more links in the description of his video: eur-lex.europa.eu/legal-cont… eur-lex.europa.eu/legal-cont…
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RubyDev | Tiny Rogues Dev retweeted
All hands on deck! This is the biggest threat to Stop Killing Games yet! The EU #KidsAct could end #StopKillingGames by collapsing the EU gaming market and making private and community servers illegal!: youtu.be/mQRcK9nYg9g "The best thing you can do is spread the word...The people who write this crap do not like it when the public at large knows what they're trying to do to you" - @accursedfarms Don't just take our word for it, here's the EU Kids Act to see for yourself. Ross also has more links in the description of his video: eur-lex.europa.eu/legal-cont… eur-lex.europa.eu/legal-cont…
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100 minutes into minecraft dungeons 2 and it's kinda... meh? feels kinda buggy, controls are really weird, UI is really bad, inventory screen is really weird, no WASD, navigating the character feels weird, graphics are glitchy, no pausing, no informationon I like jumping tho
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I SAID "I kinda wanna play Hytale" LIKE AN HOUR AGO!!!!
Hytale Chapter I Releases OCTOBER 12TH, 2026
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RubyDev | Tiny Rogues Dev retweeted
Hey #gamedevs #publishers Our 2nd Swiss Game Hub Bootcamp! Live coaching 10+ games over two days. The developers of tomorrow. Will be extremely powerful space, you dont want to miss. Thank you @blobfishdev 💜 RTs appreciated, help the industry.
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Replying to @Esty8nine
@Esty8nine says many true things but the thing which rings most true in my mind recently is him saying "movement is the most fun of gaming" Every tiny rogues character skill I make that is a movement skill is immediately SO fun - the other ones are hit or miss 😂
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wip of the new monk skill, "Dashing Kick". you dash into a direction, if you hit an enemy you become airborne and get to reposition further (you are also invincible/intangible during the entire process)
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it's not necessarily "shmovement" aka playing with good feeling momentum etc. (which is obviously the ultimate challenge for designing good movement) but for me, even simple movement like a good feeling dodge roll or dash adds so much to a game
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RubyDev | Tiny Rogues Dev retweeted
In the next #TinyRogues update, the bottom left corner UI also shows your active Companions. Outside of combat you can hover over them to see what stat boosts you are gaining.
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