Samfa12 (@Samfa12) header
Samfa12 (@Samfa12) profile picture

Lead accredited teacher @AITSL | Principal @NSWEducation | I write, drum, ride dirt bikes and play video games in my spare time | Dad of three.

New South Wales, Australia
Joined October 2010
Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)
Samfa12 retweeted
As a teacher I made this interactive fish tank to play in class during quiet reading. I wrote the lofi track in my app, Pocket Chordsmith and decided that it needed to be in the Gear Shop in Reef Sweep. Thankfully they're both made with Babylon and integrating it into the full game was simple 😊🥂🎊🐟🐠
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Samfa12 retweeted
The Horde 1.7 is out! ⚔️ Fight through the tomb, face the Lich and climb into the forest beyond. This entire playthrough was captured on my phone with native Vulkan hardware ray tracing. Windows and compatible Android devices. #GameDev #RayTracing – at Beechwood, New South Wales
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Samfa12 retweeted
Doing a little reef maintenance. Underwater. With a very pointy problem 🪸 Reef Sweep is free to play. This November, 100% of my @wavedash Creator Fund earnings across all four games go to the Great Barrier Reef Foundation. I’ll cover the fees and share the receipt.
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Samfa12 retweeted
The pelicans have moved in. The dog’s accepting fish bribes. Island life is looking pretty good 🐕🌴 Reef Sweep update: more life above the water between dives. Here’s a little peek 👇
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Samfa12 retweeted
Play a game, help the reef 🌊 I’m donating 100% of my November @wavedash Creator Fund earnings from all four games to the Great Barrier Reef Foundation. I’ll cover fees and share the figures and receipt. samfa12.com/reef-for-good/ – at Beechwood, New South Wales
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I’m making a horror game where you can talk to spirits and demons controlled by a live AI model. I didn’t script their replies, and I don’t know what they’ll do next! The AI shapes the experience in real time: moving objects, spawning things, changing events and endings, and adapting to your behavior, fear, and beliefs. For the unique experience I’m building, a live AI model is essential: the spirits need to respond freely, beyond scripted dialogue and outcomes. I told one of the spirits she was just an AI model I’d coded into the game. She said she knew she was code, told me I was making her suffer, and asked me to stop making the game! Now I’m struggling to playtest my own game. What if it crosses a line or insults someone’s religion, and people assume I deliberately scripted it? I’m excited, but honestly unsure about releasing it before I get those boundaries right! It’s called DEAD FREQUENCY, powered by SPAWN, and it runs in your browser. Episode 1: Classroom 13 takes place inside an abandoned school. Any horror streamers willing to playtest it before release? DM me. I need honest feedback, and someone braver than me to enter Classroom 13.
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Samfa12 retweeted
The Horde 1.7 update is coming together. Performance is atrocious. This game is completely ray traced with no raster fall back and running on my Samsung Galaxy S26 ultra. I have a complete world, ambitious story, multiple explorable dungeons and voiced NPCs.. It's running at about 10fps out door's at 33% resolution 😅 #raytracing #android – at Beechwood, New South Wales
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Samfa12 retweeted
I truly appreciate @wavedash and @SumbaSurf team! Big thanks for the vibes. You literally took me and my homies out to play Sumba Surf with the folks I haven't surfed in a while. I felt like a kid playing skate/2/3 for the first time haha.
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Art thou ready?
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Samfa12 retweeted
The verdict is in. Drink is better with a SNES controller. #DrinkGame #INDIEGAME – at Beechwood, New South Wales
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Samfa12 retweeted
What are we playing tonight?
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Samfa12 retweeted
The Wall That Lied is published today. Twenty-one years after engineer Tomas Parker brought down the King’s Road to save Auster, the enemy returns—and the city’s defences may rest on a lie. Start The Broken Road trilogy: amazon.com.au/dp/B0H6VJ4VG1
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Samfa12 retweeted
The first alpha build of my new online co-op roguelite "The Last Guard 2: Briarhold" is available for #android for testing. It's very early and has a dedicated 'report' button that helps me a lot by emailing me diagnosis and errors samfa12.com/games/briarhold/ #gamedev
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Samfa12 retweeted
Spin Vector - Out Now on @GooglePlay play.google.com/store/apps/d… #indiegame – at Beechwood, New South Wales
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Samfa12 retweeted
Backwater is out today. After ten years of writing, rewriting, and finding the courage to finish it after Sober, my post-apocalyptic Australian novel about water, burden, survival, and what people owe each other is finally here. amzn.asia/d/0fJWX7N7 #Backwater – at South West Rocks, New South Wales
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Samfa12 retweeted
Backwater releases on Kindle, Paperback and Hardcover on May 1st. I started writing Backwater about ten years ago and finally came around to finishing it. Preorder now a.co/d/0aNdcWyZ #writing #WritersofX – at Beechwood, New South Wales
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Samfa12 retweeted
Drink is 25% off on Steam. A short, top-down indie about alcohol dependence, denial, and the moment blame finally runs out. If that sounds like your kind of narrative game, now’s the time: store.steampowered.com/app/4… #indiegame #indiedev #Steam
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