
Unity、Blender。ロボメカ好き。デザイナー寄り性能。#MachineClad というロボゲー作ってます。 https://teapaw.org/t.co/XjYAeUIb9J https://teapaw.org/t.co/2eGOfelCRz RT大歓迎
へやのなか
Joined April 2010
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「MachineClad」Steamストアページを公開しました。
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store.steampowered.com/app/3…
#MachineClad #IndieGameDev #Unity #Steam
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regra básica de debate sobre videogame se vc precisa dar zoom pra reclamar de algo não é um problema real
While playing Zelda: OoT, I noticed a few details that really caught my eye, and they're seriously impressive!
I spotted this one completely by chance: when Link walks down stairs, he looks down at his footing so he doesn't trip, and when he walks up stairs, he looks up ahead!
Like in BotW, you can cut the grass, and the way it breaks apart and sends leaves fluttering down is really cool. Even better, when Link swings his weapon and stirs up a gust of wind, the leaves lying on the ground react to it.
Maybe other games already had all of this and I just never noticed. Still, OoT is already so polished overall, and the fact that it also includes tiny details like these is really impressive!
レデュ retweeted
時のオカリナを横で見ていた娘(13)の感想
🟣ブレワイの方が綺麗
🟣ブレワイのリンクが好き
🟣えっ、壁登れないの?
🟣弓は?
🟣ブレワイはどこにでも行けるのがええねん
🟣ブレワイしか勝たん
どんだけブレワイ好きなのよ…😅

























