
Unity、Blender。ロボメカ好き。デザイナー寄り性能。#MachineClad というロボゲー作ってます。 https://teapaw.org/t.co/XjYAeUIb9J https://teapaw.org/t.co/2eGOfelCRz RT大歓迎
へやのなか
Joined April 2010
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GW-12 / ヴェルク (VERK)
戦場の主力を担う量産型標準機。
突出した性能は無いが、整備性・生産性・扱いやすさを最優先に設計されている。
制圧戦では小隊単位で投入される。
固有武装 グレネードランチャー / 3連ミサイル
#IndieGames #GameDev #IndieDev #SoloDev #Unity
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regra básica de debate sobre videogame se vc precisa dar zoom pra reclamar de algo não é um problema real
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While playing Zelda: OoT, I noticed a few details that really caught my eye, and they're seriously impressive!
I spotted this one completely by chance: when Link walks down stairs, he looks down at his footing so he doesn't trip, and when he walks up stairs, he looks up ahead!
Like in BotW, you can cut the grass, and the way it breaks apart and sends leaves fluttering down is really cool. Even better, when Link swings his weapon and stirs up a gust of wind, the leaves lying on the ground react to it.
Maybe other games already had all of this and I just never noticed. Still, OoT is already so polished overall, and the fact that it also includes tiny details like these is really impressive!
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時のオカリナを横で見ていた娘(13)の感想
🟣ブレワイの方が綺麗
🟣ブレワイのリンクが好き
🟣えっ、壁登れないの?
🟣弓は?
🟣ブレワイはどこにでも行けるのがええねん
🟣ブレワイしか勝たん
どんだけブレワイ好きなのよ…😅
「ねえッすごいのあった!」←もう不穏
ロングストロングパピコ←絶対やばいやつだろ!
「5本入りなのに値段同じだった」←怪しすぎ
「これお店にひとつしかなかったんだよ」←終わった…
モギッ(分裂)←展開早すぎる
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時オカの何が時オカたらしめているかを理解した方々にリメイクを作って頂いて本当に幸せ
謎解きダンジョンという盤石な骨子があっての、演出で不条理やキチ◯演出の数々に、「このゲームは何か違うぞ」と感じたものです
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이전에 개발 중이라고 소개했던 애드온을 지금부터 배포합니다!
블렌더에서 3DsMAX의 Biped처럼 조작할 수 있는 커스텀 Rig
- Rigify에 추가 기능을 설치하는 방식으로 동작함
- 손, 발 Sliding key, Planted key를 지원함
- 좌,우 미러 기능 지원함
github.com/monogr4phy/Blende…































