Antoine Pilote (@antopilodev) header
Antoine Pilote (@antopilodev) profile picture

Programmer at @FcpnchStds on @s8box https://teapaw.org/t.co/chwpUzFpdQ Working on @NuakeEngine in my free time

Montreal
Joined September 2023
Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)Photo by Antoine Pilote (@antopilodev)
New blog post alert!🚨 Super happy about this one. Lot's of progress has been made during the last few weeks with the Vulkan port. > CSM, Volumetric Scattering, SSAO, Debug renderer, Viewports, Multi-scene editing, Juice, Outlines, Hot reload & more. nuake.antopilo.dev/blog/vulk…
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Hit the road dude
I only make serious software
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The citizen is dead. The human is now the default choice everywhere. The model still exists in the game and so games that use it will keep using it, but it's no longer visible in the menu or the avatar editor. sbox.game/news/rethinking ⬅️
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Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam.
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Here are your final five games from Game Jam III! Boot up, play, and vote to see who makes it to the next round. ➡️ sbox.game/jam/three ⬅️
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We're still game jammin' (nominations start this Friday!), the party system is bigger and better, and demos / cameras / video exports have gotten even easier. Read more on the newest update: sbox.game/news/update-26-09-… 👈
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Working on non-destructive terrain layer system
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Our team is taking part in the @s8box Game Jam with a game called Street Rats. Steal from the rich, steal from the poor and gamble everything because you are the rat. Avoid the guardians and escape the city, but be prepared to defend your stolen goods from raids.
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We just pushed a new version of esoterica to github. This is the culmination of around 2 years of work. Massive improvements across the board most notably a modern DX12 renderer. If you want to build your own engine, it's a great starting point! github.com/BobbyAnguelov/Eso…
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Demo of my old Minecraft clone from 6 years ago ported over to run on a Cortex A9 processor and a custom FPGA GPU (and a custom PMOD -> VGA converter board). Achieves ~24 FPS @ 6 chunk render distance. The GPU itself can achieve around 30 FPS with ~40k Triangles / frame.
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Box3D is now public & open-source. 🎉 We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it. Open development like this makes games better for everyone. Congrats to @erin_catto on the release. box2d.org/posts/2026/06/anno…
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Cardboard dystopia mood
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Eternal Angler is a multiplayer exploration-focused fishing game where you fish in surreal dimensions.🎣 #gamedev #indiegames #indiedev #GodotEngine #fishinggame
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an original @antopilodev production, produced and directed by me. made in @s8box
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New and original game idea for @s8box
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Hes got a baby now
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I get the "sandbox" part of s&box, but what the heck is a samper?
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– at Birmingham, England
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Dream come true
Happy release day to @s8box - our spiritual successor to Garry's Mod! s&box is a game creation platform built on the Source 2 engine, allowing you to play, create, and share games - jump in, explore community creations, and experience endless sandbox fun! Release DevBlog: sbox.game/news/release-26-04… ⬅️ s&box on Steam: fcpn.ch/s&boxs ⬅️
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