
Programmer at @FcpnchStds on @s8box https://teapaw.org/t.co/chwpUzFpdQ Working on @NuakeEngine in my free time
Montreal
Joined September 2023
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New blog post alert!🚨
Super happy about this one. Lot's of progress has been made during the last few weeks with the Vulkan port.
> CSM, Volumetric Scattering, SSAO, Debug renderer, Viewports, Multi-scene editing, Juice, Outlines, Hot reload & more.
nuake.antopilo.dev/blog/vulk…
The citizen is dead. The human is now the default choice everywhere. The model still exists in the game and so games that use it will keep using it, but it's no longer visible in the menu or the avatar editor.
sbox.game/news/rethinking ⬅️
Antoine Pilote retweeted
Seventeen years later…
The time has come for Machinarium 2 🦾🔧
Wishlist NOW on Steam.
Necks added to videogame pcgamer.com/software/garry-n…
Antoine Pilote retweeted
Our team is taking part in the @s8box Game Jam with a game called Street Rats.
Steal from the rich, steal from the poor and gamble everything because you are the rat. Avoid the guardians and escape the city, but be prepared to defend your stolen goods from raids.
Antoine Pilote retweeted
We just pushed a new version of esoterica to github. This is the culmination of around 2 years of work. Massive improvements across the board most notably a modern DX12 renderer.
If you want to build your own engine, it's a great starting point!
github.com/BobbyAnguelov/Eso…
Antoine Pilote retweeted
Demo of my old Minecraft clone from 6 years ago ported over to run on a Cortex A9 processor and a custom FPGA GPU (and a custom PMOD -> VGA converter board).
Achieves ~24 FPS @ 6 chunk render distance.
The GPU itself can achieve around 30 FPS with ~40k Triangles / frame.
Box3D is now public & open-source. 🎉
We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it.
Open development like this makes games better for everyone. Congrats to @erin_catto on the release.
box2d.org/posts/2026/06/anno…
Antoine Pilote retweeted
Eternal Angler is a multiplayer exploration-focused fishing game where you fish in surreal dimensions.🎣
#gamedev #indiegames #indiedev #GodotEngine #fishinggame
an original @antopilodev production, produced and directed by me. made in @s8box
Dream come true
Happy release day to @s8box - our spiritual successor to Garry's Mod!
s&box is a game creation platform built on the Source 2 engine, allowing you to play, create, and share games - jump in, explore community creations, and experience endless sandbox fun!
Release DevBlog: sbox.game/news/release-26-04… ⬅️
s&box on Steam: fcpn.ch/s&boxs ⬅️
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