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The Official Twitter Account for Createlex Creating innovating AI Software - Vibecode

California, USA
Joined February 2012
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With Sync with AI button you can convert any blueprints into C++ using our AI-Powered tool. #UnrealEngine #Ai #UE5
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Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡ CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging. We're using it to build SkyRend, our multiplayer superhero game 🦸‍♂️ Createlex.com #UE5 #gamedev #LocalLLM
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Createlex retweeted
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡ CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging. We're using it to build SkyRend, our multiplayer superhero game 🦸‍♂️ youtu.be/EIEW3hkh6Gc #UE5 #gamedev #LocalLLM
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Createlex retweeted
Replying to @CreateLex
Local LLM is the part that matters for indie devs: no token bill while the agent chews through blueprints for hours. My bet is local beats cloud for gamedev tooling within a year.
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Our users love that they can use local LLM in unreal engine createlex.com
Replying to @CreateLex
Love seeing Ollama inside a game engine. I'm training Pip, my local AI, on an RTX 2080 Ti through Ollama, and my Grok Bot crew handles the big jobs. Any plans for Godot? I'm building an SDF terrain game in it.
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Createlex retweeted
Replying to @CreateLex
Exactly. A running token meter kills the weird 2am idea before you even try it. Local makes experimenting free, and that's where the fun prototypes come from.
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Replying to @CreateLex
Love seeing Ollama inside a game engine. I'm training Pip, my local AI, on an RTX 2080 Ti through Ollama, and my Grok Bot crew handles the big jobs. Any plans for Godot? I'm building an SDF terrain game in it.
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Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡ CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging. We're using it to build SkyRend, our multiplayer superhero game 🦸‍♂️ youtu.be/EIEW3hkh6Gc #UE5 #gamedev #LocalLLM
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Createlex retweeted
Building a Superhero Game in Unreal Engine 5 with AI! 🦸‍​♂⚡ | SkyRend a multiplayer superhero game in Unreal Engine 5.8, Our CreateLex plugin lets AI agents work inside the Unreal editor: blueprints, materials, levels, debugging. Flight ✅ Multiplayer #Gamedev #UE5 #MCP youtu.be/EIEW3hkh6Gc?is=2OJL… via @YouTube
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What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration. The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities. We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine. We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.
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We attempted to explain this a long time about to users but they kept calling our tools AI slop. Now we are seeing increase of users
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More web games
Nature is healing: Unreal Engine 5.9 will export to the web again. Welcome back, UE! 🤗
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Correct our Plugin a year ago was able to read blueprints. 💪
Replying to @CreateLex
Agents working inside the Unreal editor is the missing piece. Blueprints are where text-only agents usually fall apart. Does it read the actual node graph or a text export when it debugs?
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Building a Superhero Game in Unreal Engine 5 with AI! 🦸‍​♂⚡ | SkyRend a multiplayer superhero game in Unreal Engine 5.8, Our CreateLex plugin lets AI agents work inside the Unreal editor: blueprints, materials, levels, debugging. Flight ✅ Multiplayer #Gamedev #UE5 #MCP youtu.be/EIEW3hkh6Gc?is=2OJL… via @YouTube
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Mac version out too #gamedev
🎉 📢🗣️ You can now run your own local LLM with CreatelexGenAI for Unreal Engine. Connect Ollama, LM Studio, or another compatible local server to chat with your model in Unreal, use it from Blueprints, and ask it to inspect or edit your project. Proposed editor changes wait for your approval. Your model. Your machine. Your Unreal workflow. createlex.com #UnrealEngine #LocalLLM #gamedev #UE5
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🎉 📢🗣️ You can now run your own local LLM with CreatelexGenAI for Unreal Engine. Connect Ollama, LM Studio, or another compatible local server to chat with your model in Unreal, use it from Blueprints, and ask it to inspect or edit your project. Proposed editor changes wait for your approval. Your model. Your machine. Your Unreal workflow. createlex.com #UnrealEngine #LocalLLM #gamedev #UE5
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Anthropic is cracking down on AI-generated video game clones through Claude Code. A new instruction added tells Claude to build original games or use ideas from existing genres, but not recreate specific games, even if they’re renamed. The move could affect people using AI to recreate games like Terraria, Minecraft, Halo or GTA as browser games or unofficial ports.
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The Forgotten Titan is a cinematic environment created in Unreal Engine 5 by Lead Level Artist/Designer and Lighting artist Janitha Bimsara. The lighting and scale helps contribute to an unsettling atmosphere for the group of riders in the piece, stumbling upon the remains of a colossal being. "One lesson from this project was that making the main subject brighter isn’t always the best way to draw attention. Reducing light on the foreground grass and surrounding vegetation helped the giant skull stand out while preserving the atmosphere. I also used the riders to communicate its scale." - Janitha Bimsara
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